event types
removing nasty world pointer cruft
broke movement, but made BaseObject pure
changed RenderableObject to not extend BaseObject
added IHasHandle cast
moved many things out to utility and common
tweaks to reflect changes in game
merged new input stuff
halfway through event refactoring
removed orig files
refactor of event creation and handling
event construction through factory
made it build
CommsProcessor now send events and handles serializing and deseriallizing.
loads multiple models for different players
merged comms processor and input changes
set loopback to throw NotImplementedException
removed unused files
garbage collecting handle vectors
fixed events to not use gross args