This branch is for rendering only 3 faces of each block, and other dynamically updating improvements.
More code cleanup in camera.
Added Vector class.
I don't rember b/c I did it in Chem.
Removed textures.
Added FPS counter.
That line was really bothering me.
Frustum isn't working properly, but it's doing something. Shameless c/p on my part.
Added oldRotation to Camera.
Basic frustum culling, working but buggy.
FIXED IT! The number of vertices to render was off, it probably was looping around or something.
Merged Frustum Culling branch. Added working frustum culling.