Collision with boxes and spheres and spheres and spheres, (but not box-box).
ACTUAL Collision with boxes and spheres and spheres and spheres, (but not box-box).
Box-Box collisions, and performance testing.
Rigidbodies are implemented, with a spring force demo in default scene.
Wrapped Physics Simulation in PhysicsSim structure, and created new interface for adding physics to objects.
Colliders now properly reference gameObject it's parented to, and Spher-Sphere collision now takes transforms into account.
Fixed bug in box-sphere collision detection, and made box-sphere take transform into account.
Removed debugs from collisions, character movement now changes w/ camera rotation, and prepped for a better input system.
Merge pull request #1 from Benjins/physics

Physics