On click, set cell to discovered.
Fix bug, such that multiple cells may be discovered on click.
Square.proto.setToDiscovered() has conditionals.
Fix bug in Square.proto.getAdjacentSquaresCoors.
Square.proto.discoverAdjacentSquares().
If click on a square that has a mine, alert game over and set each square.isDiscovered = true.
Refactor Square.grid to Square.game.grid.
Game.checkVictory().
Update README with project link/instructions. ALSO, alert on right-mouse click.
Refactor Game.renderGrid() to use new Square.viewUndiscovered prop.
Change Square.viewUndiscovered on right-click.
Refactor .ready code to use getCell().
Refactor .ready code to use actOnClickedCell().
Move Game.divCoorsToInt() into global space. Move getCell() functionality into actOnClickedCell().
Clean up code.
Get user input to set gridSize and numMines.
Timer begins after game initiation, stops after victory.
BUG WARNING: Attempting to read undefined prop when small grid...Stop timer when click on mine.
Add button#timer to html.
BUG FIX: Fix bug where victory is alerted after loss. Game.checkVictory() makes sure Game.victory has not been set to false before alerting victory.