New experience system. You now require a flat amount of XP to reach the next HP. This amount is displayed as a percentage. In total, all chars need the same amount of XP to reach max hps, regardless of their stamina. That means that a char with 50 stamina advances considerably faster than one with 1 stamina and will reach 150 hps in the same amount of time it takes the 1 stamina char to reach 101 HPs. Also, fixed piStomach bug that kept new players from eating at the beginning. (Already in the commit before: Increased mob HPs to provide more of an actual battle to players.) Also fixed a bug with parry mods not applying. Adjusted evaluate to reflect the changes.