Pilot: Renamed the Ubuntu builders
Documentation: Updated info about dependencies (readme and config example)
Fixed|libgui|MSVC: Working around C++11 compatibility issues
Fixed|libappfw|Windows: Oculus Rift rendering setup for OpenGL

Must ask WGL to get the current HDC for distortion rendering.

Also experimenting with a custom LibOVR:
http://github.com/skyjake/OculusSDK
Fixed|libappfw|OS X: Include path for LibOVR GL C API
Oculus Rift|Fixed: Composited UI aspect ratio

Also made the composited UI a bit smaller/closer to the head.
Oculus Rift|Windows: Move window between screens

When Oculus Rift mode is enabled, the window is moved to the HMD
display. The window is moved back when the HMD is disabled.

This assumes the Extended Desktop mode is in use.
Oculus Rift: Automatic mode changes; fixed HOM during intermission
Fixed|libappfw: Build error (Qt 5 required)

de::OculusRift current requires Qt 5 as it accesses information about
screens.
Windows|qmake|Oculus Rift: Fixed LibOVR include path
Documentation|Client: Todo note about renaming ModelRenderer
Fixed|libcommon: Typo
Merge branch 'master' into common-episode-definition
Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup