Scene events replaced with listeners; proper fog handling implemented in deferred shading; added fog tool editor implementation
added tabbed editor dock widgets; fixed sceneview mouse look jitter
point light boudning sphere equation docs initial commit.
Actor visibility toggle added in editor.
Initial protobuf serialization & scene loader implemented.
Basic hadow mapping implementation, protobuf factories, heightmap resource, proper material rendering, material editing, mesh editing
Actor sets generelized, custom actor type, skydome renderer, skydome rewritten
TODO file added.
GameWindow/EngineFramework/FileSystem description serialization.
protobuf removed from the project
ShaderFactory added, fixed shader source preprocessing, shader compiler script, compiled shader files added.
ShaderFactory check added.
WtEditorContext added (testing necessary)
TerrainNode & TerrainChunk merged; Terrain using Heightmap; AResourceSystem heightmap integration; WtEditor heightmap integration (further testing and manager tab required)
Code generation scripts added.
Heightmap manager tab added; ARsrcManagerTab rewritten
heightmap saving/loading fixed; terrain creation dialog heightmap saving fixed
Terrain editting fixed; heightmap resource fully integrated.
Terrain 'smooth' mode editing fixed.
WTE Context workspace handling implemented; WTE settings table added; model importer fixed