Update 1
-Created Main scene for everything to be working in
-Added in the base tile for generated the grid
-Added a GridGenerator (for creating grid for depth-first-search)
*Allows control over X,Y size of grid
*Allows setting of a delay on the generation to visualize what's happening
*Allows setting of spacing between tiles both horizontally and vertically
*(Note: GridGenerator setup to generate within Unity's Update function on a call basis, this helps deal with Unity basically freezing up whenever a long loop or function is called)
-Added a GameManager (singleton for organizational purposes)