Merge pull request #25 from eoswald/master

Team Balancing
fixed #36
minor cleanup, removed round timer, fixed the map timer, localized random things
fixes #20, and some more appropriate code placement
fixed silly bug I made...
fixed player props not being removed, yet another bug I didn't notice... also more consistent func naming
sound emit from server example
server round code works
added hooks for round orchestrator
forgot to add this for other people
Rounds reset properly with player swapping, lots of little bug fixes discovered from this
added HUD round timer element
removed some useless net data
changed to using CurTime since it's syncd and scaled with server time
fixes #24, added win print statements, woohoo
Added myself as author.
Created a global which sets the maximum difference between number of players on each team.
Added a way to balance teams.
text based on screen resolution, fixed #1
Merge remote-tracking branch 'upstream/master'