The player now stops when releasing the button.
Added more team colors. Implemented into FFA games.
Fixed bug in playerTimeUp (was reverted). Added javadoc in GameModel
Removed touch controls in GameLayer
Moved projectiles from GameLayer to GameModel
Made a temporary button to access the pause menu.
Made toString in PlayerToken. Includes name and health from model
Fixed player health not being set correctly.
KeyPadLayer no longer implements TouchListener as the touch methods are called from GameState anyway
Moved touch input from GameState to KeyPadLayer
Removed unused fields in GameState.
Added toString in WeaponToken. Contains name and projectile type
Fixed touch input not working while in game. (Moved touch controls back to GameState)
Optimized imports
Added a WeaponSelectLayer
Finished WeaponSelectLayer

To be used in hte KeyPadLayer to select weapons
added two new buttons, made some changes
Merge branch 'Gameplay' of https://github.com/Daveiac/AndroidGameProject into Gameplay
Enum for GameType

Enum for GameTYpe, and amde ready for import of levels in Constants
made aim and some changes in PlayerModel + also made a fireweapon method in gameModel