Hex Pathfinding implemented!
I'm sincerely not sure of what I did in Ability.dm.
Optimized the Hex pathfinding. Path search time has been reduced by 93%
Merge branch 'goose' of https://github.com/Gooseheaded/July-Project into goose
Initial map saving and loading. Has an error with Forum_account.text.
HexTypes are now saved as well!
Maps now also save/load objects!
Excellently done, gentlemen.
In the middle of refactoring Hex objects
Mostly finished refactoring Hex.dm.
Hex.layer_mod may need additional work in the future.
Merge pull request #8 from Gooseheaded/goose

Goose
Updated maxServerTime to more accurately represent the threshhold for floating point errors.
Added some red glow thingie
Merge branch 'darkeBranch' of https://github.com/Gooseheaded/July-Project

Conflicts:
	July Project.dme
	documents/Basic Hex Tiles.psd
	source/Hex System/Hex.dm
	source/Hex System/HexTesting.dm
Some quick changes to master branch
Merge pull request #10 from Gooseheaded/master

pull Master -> darkeBranch