Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
Removes the spawn() in the Bump() proc of projectiles.
Fixes issue #1291
Cleaned up some files of projectiles/firing.dm
Instead of calling process(), when firing a projectile it will use fire()
Projectiles will now use qdel(), due to this, the emitters beams won't be in the object pool.
Changes the call from process() to fire() in all places where a projectile is created.
Makes data huds passive.
Add's banned_reagents list to reagent_containers,
Fixes chemsprayer afterattack() copypaste
Acid reagents do half as much damage as before to humans
Acid reagents do more damage to /living mobs that are not humans (old numbers were pathetic)
/Spray containers fire 2x slower than other ranged weapons
Fix of c4 incorrect behaviour

Yes yes its a bug there is issue with it and its called a bug and this a
a bug fix not a feature dont freeze
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Data hud revamp improvements and bugsquashing

Adds a changelog for the HUD change.
Update Namecheck.py
Hud rewrite rewrite. Now datum-based and somewhat generic.
makes doors infinitely better
dangerdoors
Updates files for door closing
tweaks airlock closing proc calling
Datum-based huds! Lays down the framework not only for data huds but also for antag huds.
removes annoying message from IRC bots (for real this time)
Made explosions work in a slightly different way

Yep
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Update Namecheck.py