Make variable const and add comment.
Remove unused "attack" field from character state.

Remove never used "attack" variable from the character state.  Bump
version to 1.0.08 so that DB updates can be done accordingly.
Bump version to 1.00.09 for game state update.
Add coinAmount field to players in game state.

Store the actual value of a general in the game state, initialised from
the locked coin amount during spawning.
Replace NAME_COIN_AMOUNT by function.

Replace the NAME_COIN_AMOUNT by a more flexible function and change the
verification logic a bit.  Too large amounts are now allowed in
name_firstupdate, but name_update enforces that the precise amount is
re-send (so that locked coins stay constant).
Set real new fees for players.

Update GetNameCoinAmount to the real planned new fees (20 HUC) after a
certain hardfork block number.  The block number is set to 300,000 for
now, and needs to be changed when it is decided which one it should be.
Merge pull request #44 from domob1812/locked-fee

Make locked fee for generals more flexible.
Make CTxIndex::vSpent private.

Make the CTxIndex::vSpent member private, and access it only via
interface functions from the outside.
Fix vSpent private merge.

Fix remaining usings of CTxIndex::vSpent in Huntercoin-specific code.
This requires adding an accessor to vSpent with disk position, to check
if the spending tx is a game tx.  This can be removed later on, though,
to allow for the actual optimisations.
Change internal vSpent data format.

Actually change the vSpent array internally to be an array of flags
instead of full tx positions.  Not yet efficiently as a bit vector,
though.
Fully rewrite txindex on upgrading blkindex.dat format.

When upgrading the blkindex.dat data format, actually fully rewrite the
txindex objects stored in it.
Fix merge from Namecoin.

Replace the version number used in the patch from Namecoin to the
correct one for Huntercoin.
Add progress print-outs to tx rewriting.
Implement tx upgrading more efficient.

Do the tx database upgrade more efficiently.  Instead of randomly
loading all spending tx's, go through the blockchain in an ordered
fashion instead.
Add progress indicator to tx index rewriting.
Bump version to 1.0.10 after other patch.