Instead of each block having its own ParticlSystem, there is a single ParticleSystem used to generate all Particles
Moved the particle code in Block.* to a separate function genParticles()
updated camera a little, added initial shadow code that still doestn't do anything
Changed cube model
added sand blocks, crystal blocks, lava blocks, hard hats, and super drill.  Cannot actually collect a super drill yet.  Also bug fixes
Forgot to add these last time
fixed a problem with particles
working on shadow stuff
Here is lava block
Merge branch 'master' of https://github.com/aspurgin/GoingNuts-
added more shadowing code, no shadows in quite yet
My stuff, not really working yet
Fixed compile warnings
tmp commit, textures on squirrel, but flat projection
Added texture
Revert to old shader, that was a failure...
fixing rebase
added animation documentation
fixed rebase
more changes to facilitate animation, this is a pain in the ass