Update CompileServer.bat

Add an `cd ..` for return to the original directory
Update GenerateMakefiles.bat

Added a `cd ..` for return to the origin dir
Fixed current health/mana per level
Changing the commands ".ad" and ".ap" to modify bonus ad and ap not base ad and ap.

A smaller change than the one proposed earlier.
First shot at particle FX spawning.
TODO : add a lua function to be able to spawn a particle on an object instead of simple coordinates.
Ez's E is almost perfect
Merge pull request #37 from SpiritedDusty/master

Fixed current health/mana per level
* Added projectile hit FX and destruction for ez Q
* Fixed some minion stats
Some lua cleaning and a crash fix
Add new lua file for nidalee.
Add model system for all units

Expose get and setModel to lua
* Check for spells/missiles in DATA/Characters/X/Spells/
* Fix server-side champion's team so that you can attack each other
* Broadcast CastSpellAns packet
Add changes from upstream

To make sure git doesn't complain about conflicts later
Updated SOL (lua C++ binder) to the latest upstream
Merge branch 'master' of github.com:Elyotna/IntWars
Change model system

- Models are now stored at Unit instead of Object
- Added Nidalee Q (only human form)
- Set the side of minions, so they can take damage from spells.
Whoops, duplicate code
Merge pull request #40 from molenzwiebel/master

Create Object model system, used for changing models.
Clear last pull request, correct nida's Q hit effect
* Spells : parse property "OverrideCastTime" which is mostly present for instan$
* Spells : If a spell's cast time is 0, don't bother going through the CASTING phase
Woops.