Added the beginings of a design document.  Currently it just handles very high level structure
for copying, translating, and cleaning MORDOR assets.
Added some checks to validate that the file being read is of the appropriate size, has the right name, and so on.
First significant hack at reading in one of the data files.  There are
still lots of problems, not the least of which is that what's in the
file doesn't seem to align with whats described by previous hackers.
Added raw datafile formats scraped from a mordor modding forum.
I have no idea how accurate these are, but they're a decent enough place to start from.
added clean target
Added a tool for reading raw bytes of the types experienced in the original mordor source files
readMData11 now relies on the mordorBinaryReader
makefile changes.  Better clean targets, build binary reader, etc.
didn't need those frees.
noted that something was of type vb string
pulling out rudimentary file verification tools, constants about mdata files to their own file
better error tracking.  Exit test of mdata11 read on error.
removed a hardcoded value in validPath
better error reporting in validPath
Stubbing in the other readMdata files.  Improving the makefile a bit.
added traps
stubbed out test functionality for all of the MDATA files
fixed typo in error message
added file sizes for each mdata file, assuming that the onse I've got are gospel
fleshed out the basic component of readMDatat2.cpp -- reading in a spell