Added AutoTileSet, test scene for tiling + character control playground
Merge pull request #4 from atomic-swerve/cleanup-palette-shaders

Cleanup palette shaders
Merge pull request #3 from atomic-swerve/camera-snapping

Camera snapping
Corrected issue with sprites not detecting neighbors at scale
Add a sprite and basic animation for denoting a player-interactable object.
Add a script for defining the behaviour of player-interactable objects, as well as a default 'empty' implementation.
Add a prefab for interactable objects.
Remove behavior from empty player interaction script.
Pausing the game
Merge pull request #5 from atomic-swerve/AutoTile

Auto tile integration and fixes
Update the 'Interactable' prefab to have its own collision box and search for collisions with the object tagged 'PlayerInteraction'.
Final touches on the Interactable prefab (?).
Some scene updates that were not included; probably forgot to save the project when I made the original camera snapping changes.
Moving camera and sprite motion scripts to the Scripts folder.
Merge remote-tracking branch 'origin/development' into player-interactable-objects
Move player interaction scripts to the 'Scripts' directory.
Merge branch 'master' of https://github.com/atomic-swerve/freefall into development

Conflicts:
	Freefall.Unity/Assets/Scenes.meta
Merge branch 'camera-snapping' into camera-bug-fixes
Offset camera slightly more to fix a bug where tiles were always 1 pixel offset along y.
Merge pull request #9 from atomic-swerve/player-interactable-objects

Create foundation for defining player-interactable behaviours.