Projectiles (ie Arrows) fired from an archery attacks will do damage upon
actually hitting the target, instead of instantly when fired. Consistent
with live.

Optional SQL added to disable this.

Throwing will be implemented in a future update.
Fix for better ammo slot sync check.
fixes
Merge git://github.com/EQEmu/Server into Development
Sanity check added before calculating distance.
fix
Implemented projectile on impact for Throwing
Merge git://github.com/EQEmu/Server into Development

Conflicts:
	changelog.txt
Merge git://github.com/EQEmu/Server into Development
update to projectile move check
Merge git://github.com/EQEmu/Server into Development
Spell Projectiles have been revamped to use new system.
fix
command.cpp #include cleanup
command.h #include cleanup
command.h forward declarations
Lua, perl, boost, zlib, mysql, and glm include files are now being included marked as system (library) files. warnings for these libraries are now suppressed
Merge pull request #304 from KayenEQ/Development

Implemented archery projectiles to do damage on impact.
Merge pull request #306 from addtheice/warning_removal

Lua, perl, boost, zlib, mysql, and glm include files are now being inclu...
Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
Fixed Mercenary Depop Crash in Windows.
Fix for error introduced in projectile update for throwing/archery
to do hit chance check 2x resulting in much greater chance to miss.