sprite batching
code clean
rotate effect with sprite batching
Merge origin/master
Solve, bug make return one tour menu, after and level and rerun another.
updated spriteGlobalScale from 2 to 1.5
updated master.png
Solved #72
Solved #72 run for orange maki
Solve some animation error
Animation time fonction is conditional, not mathematical function.
endOfLevel isn't bug now.
Correct Ned move when he mount stairs.
Low stairs is a wall
Acceleration run after first move not after second.
First step to fix #78
Solved #78
Solve wait before destroy animation time's bug.
Update test level
If Color is null, return ColorType.no, when call getColorType