NaN checks
Temp NaN fix, and renamed Bone to Joint (was misleading)
Offset box to origin to properly draw bones
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into t
Added Dude class
Translation matrix (static)
Marked broken direction quat.
4 joints (should be dynamic)
The Dude
Fixed and cleaned up skeleton anim system
Guy walking + basic follow camera
running guy, added some params
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into t
shader watcher tidyup
remove (comment out) test box
fix close params group for dude
first version of volume integration working (with own renderer)
volume moves with dude
volume refactoring
test volume data