Fixes osgjs parsing if there is no primitiveset
Merge pull request #161 from cedricpinson/empty-primitiveset

Fixes osgjs parsing if there is no primitiveset
add more clear and better reading for shader and log code (add fold option)
Merge pull request #163 from cedricpinson/feature/betterConsoleLog

add more clear and better reading for shader and log code
Adds failSafe shader that will work every where whenever a shader fails to compile, thus not looping forever on that shader error and cluttering the console and the devtools cpu usage
Merge pull request #167 from cedricpinson/feature/shaderFailSafe

Adds failSafe shader that will work every where whenever a shader fails ...
Add osgShadow to osgjs
Adds shadowMap Sample
Fixes the world matrice issue
restore sample demo to shadow scene
Fix world matrix camera view index fix unit test
Uses shaderprocessor in updated osgShadow example
Formats files
- Updates Demo with lightSpeed and distance parameters
- add basic experimental shadow shader support to compile
Move receivers scene culling to osgShadowedScene