Using GLUniformLocation to support html5 target and altered imports for lime-next compatibility
Minor formatting
Added float precision parameter (gl es only)
Removed float precision param
Use GLUniformLocation instead of Int (for html support)
Using Vector4 instead of Vector3D
Again with the minor formatting
Improved glsl global variable extraction
README - fork motive
README (fix formatting)
README
paramas called in getSources
Removed unnecessary location validity check in apply()
README.md
moved default ES precision to macro, bugfixes and error reporting
Minor formatting
NOTES.md
using Vector2 instead
Removed location valid
Added default ES precision