Drag hotkeys for logistics
Dot is the default marker now. Fix #1221

They even removed the flags
Merge pull request #1222 from jodav/DefaultDot

Dot is the default marker now. Fix #1221
Fixed #1155
Select Menus in explosives should now close if cancel is selected (and it is the first select menu) and AutoCloseMenu is active.
Added support for Zeus to AGM_Explosives. Fixed the cause of stuck Explosives menu when explosives don't place correctly.
Changed all player to AGM_Core_fnc_player.

Added altimeter, shows height ASL. Decent rate (which I'm sure I am doing wrong :D). And time.
I'm guessing it would be 100% better to have an altimeter item that needs to be an assignedItem. Will cover that next.
Merge pull request #1228 from CorruptedHeart/SelectMenuCloseExplosives

Select Menus in explosives should now close if cancel is selected (and i...
Merge pull request #1230 from CorruptedHeart/ZeusExplosivesAndFix

Added support for Zeus to AGM_Explosives. Fixed the cause of stuck Explo...
Added an Altimeter item.

Fixed the descent rate. Keep it at per second instead of minute simply because it produces a nicer number.
Updated to the new UI image
Merge pull request #1231 from CorruptedHeart/Altimeter

Changed all player to AGM_Core_fnc_player.
Fixed #1167
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM into NTA_Fork_BISbug

Conflicts:
	binarizer.py
	modified:   binarizer.py
	modified:   AGM_Logistics/config.cpp
Merge branch 'master' into AGM_Logistics_Paradrop
Fixed #824
Fixed #824