Added a "tele" command

Added a "tele" server command, that takes 2 arguments, both of which are pony ids.
Syntax: tele [Pony ID to move] [Pony ID to move to]
If the destination pony is on a different map, the map will be loaded on the source peer, and will be teleported there.

Extra note: C++ isn't my native programming language, so if there are any optimizations that can be done here, feel free to modify them, and let me know. I am only just learning C++ myself! I usually use javascript (Node.JS is great), so I don't really work with pointers, fixed size and type variables, etc. This code here works great though.
Merge pull request #34 from theCoolkal/master

Added more commands, minor changes
Merge pull request #33 from Silvea12/patch-1

Added a "tele" command
Fix minor bug, improve quest error messages
Upload Python TCP login script

Uses a dirty hack to connect to the TCP login server and allows to fuzz
the username/passhash.
You can change the username in the script, the passhash is always the
same as the username.
Fix buffer overflow in "46 01 edit ponies"

Fix stack buffer overflow where a client could crash the server (and
potentially gain remote code execution) by referencing an out-of-bound
pony ID in a "edit ponies" (0x64 0x01) request.
This bug could also be triggered by fuzzing the pony name fields in the
LoE client.
Enable C++11
Fix WIN32 not always defined on Windows

Tests _WIN32 as an alternative
Can now save/load quests state !

Quests states are saved/loaded to/from "./data/players/$NAME/quests.dat"
Add "listQuests" server command

Lists the quests of a player's pony and the state they are in.
Must use setPeer first.
Shorten DonuSteel's quest name
Update .gitignore
Clean quest save/loading code a little.
Update Fross's IP
Can now load/save inventory!

Save is in ./data/players/$NAME/inventory.dat
Fix a TON of casting overflows

Should fix a lot of bugs, like high NetviewIds not working, or packets
not being acknowledged after some time, items not being sent correctly
(green apples bug!), etc..
Update .gitignore

Stop syncing my own save on GitHub.
Enable sayIcon for QuestScript, fix NPC bug

Enable sayIcon QuestScript command
Fix bug : All NPCs use the ID 0, *not* a unique ID.
Fix NPC bug

Fix the commands sometime being blocked after talking to a NPC (a
workaround was to open the menu).
Implement QuestScript 'give' command