added missing slash in url
now obeying body-compression header in server response
avoiding crash when flushing of shared object fails

There's nothing we can do against it, anyway.
removed 'Player.authId'

The server only returned it for the active player, anyway (for security reasons), so it only lead to confusion.
raised version string to 1.2
small unit test updates
updated REST-api call for analytics to new url scheme
added new test, saving player after login
added unit test gui that logs into external interface
added support for passing of config xml to unit test via flash vars
small log change
changed the way 'alwaysFail' works
better swf filename parsing (unit tests only)
added test that checks prevention of saving 'authId' on a player
optimized and simplified 'execute' utility function
added test for hero query
now logging warning when shared object could not be stored
updated changelog for v1.2
removed special handling of guest player refresh

That optimization caused problems when using a hero.
See http://forum.starling-framework.org/topic/playerrefresh-doesnt-appear-to-be-getting-accurate-information
raised version to 1.2.1