adding game items
updating life forms
readme
updating everything
updting with timing class
more verbose timing
updating for more logging fun
creating mutation methods for dna/proteins
adding dependency on andEngine
minor tweak
updating for pixel/graphics calculations
moved from andengine to canvas but it's not going well...
it's writing to jpg file snow
adding output jpg as artifact
updating readme
removing andengine.  That was a bad idea
updating for passive->aggressive base behavior, slow animation updates, progress