Required improvements for handling pointing input devices.
Removing non existing fiile from src list.
Adding obj id generation for HUD elements.
Starting point shader for the objid texture generation for HUD elements.
Wiring in a toolbar state machine that will manage the tool bar.  This tool bar will be in charge of buttons such as the full scr button.
Rendering by objId for the HUD.
First end to end full screen request handling.
Maintain the aspect ratio on different window sizes.
full screen support for the simple phong strategy.
Turn off the full screen button when already in full screen mode.
Toolbar fade in and out.
Programmer art version of the full screen button.
Adding texture support for HUD elements.
adding app type arguments.
reorganizing assets.
More organization updates.
Switching to a standard deviation based model to quickly determine the average frame rate.  This drastically reduces the amount of time it takes to find the best render  level.
Merge pull request #48 from arturo-mayorga/full-scr

Creating an in-app full screen button.
Merge pull request #15 from QvantLabs/dev

Dev - From QL