Instead of transfering deltaX/Y and temperature, instead transfer force and heat, so the end effect is proportional to the amount of mass transferred.
Trying an external input to force borders at each step to have default mass and temperature.
Adding additional display options, and tweaking the ink setup to try to diagnose what's going wrong at the moment.
Believe the main bug with force/heat transfer, as opposed to velocity/temperature transfer, is fixed However there is still at least one bug, that can be seen in the artifacts that appear when viewing the mass of each cell.
Trying to get UI controls working with Javafx.
Fixed bug, display types are now dynamic.
Betture ui tweaks to figure out this bug.
Cleaned up some of the transfer functions in fluid entity, but still getting odd artifacts in the simulation.
Ok, main artifact I was worried about has been fixed.
First draft at heat conduction.
mend
Finally, fixed most of those stupid glitches.