OpenGL Fix: Inclomplete and wrong texture enums T3D->GL in gfxGLEnumTranslate.cpp.
Other minor changes related.
OpenGL Fix: PrimBuild render incorrect when no texture are asigned.
OpenGL Fix: GuiColorPickerCtrl not select color correctly.
Added ARB_debug_output and AMD_debug_output support.
OpenGL Fix: Render upside down when PostFX are disabled.
OpenGL: Generalize code for GFXGLWindowTarget on all platforms.
OpenGL Windows Fix: Window color buffer are only 16bit
OpenGL Fix: Typo in common/gl/basicCloudsV.glsl.  gvTexCoord0 -> vTexCoord0

Thx to Tim Newell.
OpenGL: Add support for setupGenericShaders GSTexture (FFP emulation).

Thx to Tim Newell.
OpenGL Fix: Precipitation render as solid color quads.

Thx to Tim Newell.
Merge pull request #35 from rextimmy/amd_arb_debug

Added ARB_debug_output and AMD_debug_output support.
Linux Fix: Compilation error on precipitation.cpp
Linux Fix: Some keys like "delete" are producing garbage in text edits.

Thx to Tim Newell.
Linux Fix: No audio.

Thx to Tim Newell.
Work on packet line mechanic.
Work on DM1 map.
Merge branch 'dev_linux_opengl' of https://github.com/LuisAntonRebollo/Torque3D

Conflicts:
	Engine/source/platformX86UNIX/x86UNIXInput.client.cpp
Transfer changes to Templates into main project.