Untracked and ignored some "useless" unity files.
Merge branch 'master' of github.com:Twodordan/Sandbox_0_ComputeCube

Conflicts:
	Assembly-CSharp-firstpass-vs.csproj
	Assembly-CSharp-firstpass.csproj
	Assembly-CSharp-vs.csproj
	Assembly-CSharp.csproj
	Assembly-UnityScript-firstpass-vs.unityproj
	Assembly-UnityScript-firstpass.unityproj
	Assembly-UnityScript-vs.unityproj
	Assembly-UnityScript.unityproj
	Library/guidmapper
Made the Automaton work. Modified your compute shader, but left the original in the backup folder. You can change the number of iterations of the cellular automaton by using the NrOfAutomataFramesToRun variable in the inspector.