Player disconnect done
RemotePlayers who shut down their client now disconnects from the server
correctly. Vectors ftw!
Merge branch 'development' into player_connection_feat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/RemotePlayer.h
Code standard fix
Found some code standard errors when calling at() when using std vectors.
Merge pull request #58 from SvinSimpe/player_connection_feat

Player connection feat