Adding preprocessor to enable and disable the render target
making the render/framebuffer code for opengl es ready to be multithreaded.
removing code that still used .luac extension
fixing threading problems with opengl es
WIP mouse input handler for xwindows.
detecting taps on android.
Implementing ismouse down and up for lua.
re-enabling threaded rendering.
adding code to the buildscript to be able to debug native android app
add code to detect if we're in focus
Adding missing material
eclipse stuff
updating the submodules