Fix spine::Skeleton not updating on re-entry.

Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
issue #4118:  improve performance.
CCConsole:support file upload via telnet console
remove unused function
fix console loop
fix win32 compile error
fix andriod compile error
issue #4118:  improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
fixed #3868. when the singleton destoryed, the cocos thread may later than that which will cause the s_responseQueue to be nil.
issue #4118:  edit contact test and fix node setPhysicsBody bug
issue #4118:  delete physicsSetPosition/Rotation method and add physics position/rotation tag.
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss4118_physical_performance_improve
issue #4118:  set body update after physics step.
Merge pull request #5479 from boyu0/iss4118_physical_performance_improve

issue #4118: improve physical performance.
fixed #3877. make fadeIn and fadeOut behaviours correct
Adds override for override functions (onEnter, onExit) in cpp-tests.
Merge pull request #5487 from dumganhar/develop

Adds 'override' keyword for override functions (onEnter, onExit) in cpp-tests.
Merge remote-tracking branch 'upstream/develop' into console-upload-file
Merge pull request #5463 from andyque/refactor3877

closed #3877. make fadeIn and fadeOut behaviours correct
Update CHANGELOG [ci skip]