Another attempt to balance armor resists for discussion.

Trying to give each armor pros and cons, and bring the general resistance levels in a bit.

SHIELDS
Small round shield: +5 defense, +1 AC, +10% claw and bite resist.
Gold shield: +10 defense, +2 AC.
Knight's shield: +15 defense, +3 AC, -10 spell resist.
Orc shield: +20 defense, +2 AC, -20% holy resist..
Guild shield: +20 defense, +2 AC.

ARMOR
Leather armor: 0 defense, 0 AC, +5% spell resist.
Chain armor: -50 defense, +2 AC, -10% fire resist.
Scale armor: -100 defense, +3 AC, -10% cold resist.
Plate armor: -200 defense, +5 AC, -10% shock resist, -20% fire resist.
Nerudite armor: -150 defense, +4 AC, +10% fire/cold/acid/shock resist, -20% quake resist.

Helm: +20 defense, +1 AC, +10% bludgeon resist.

AC now reduces damage by its point value for weapon damage, * 2/3 weapon/spell and 0 for pure spell.

Rewrote Armor of Gort to give a flat 1-5 armor based on spellpower.