Make Virus not insane
We need to cast these to long long so it does LL mult. and doesn't wrap
Merge branch 'master' of https://github.com/Kyle873/DoomRPG

Conflicts:
	DoomRPG/acs/RPG.lib
Because we don't have enough to do or anything
REGN-ER8, take that bug off TODO
HA3-L1N
PHA-LX2
TENS-H11
MORE THINGS
HAET-60
IKU-N7 (Needs sounds)
Merge branch 'master' of https://github.com/Kyle873/DoomRPG

Conflicts:
	TODO.txt
Update Defs. Only one shield part left to do, waiting on rewriting auras.
Oops, this should do Lightning damage
Fix and bump regen just a little bit so we can actually hit 4x
Sanitize the Arena

- Adjust the Arena a bit so we aren't always spawning full waves of monsters
- Don't force monsters to spawn inside of each other
- Rarify the bosses and only spawn 1 per wave so we aren't swimming in diamond
  cards by wave 100
Add a PurgeDrops script to kill off all of your Magnetized drops.
Never mind, we need this here, just add a quick check instead.
Allow Map Events to change the monster/item counts

Fixes getting an instant 100% kills on Megaboss events before the Megaboss
spawns.
Add a temporary to make the Megaboss event not break stupidly with RLA loaded