Update terrain when settings change
Extracted specific gui code from generic gui code
Set a viewmodel datacontext instead
Restructured code into a view model that is bound into the awesomium view
Moved gui html source into files
Template view a bit with handlebars
Print awesomium error messagse
Creation of lod tree
Calculate which nodes of the tree should be visible
Calculate geometric error
Yet another terrain renderer
Create meshes from heightmaps
Heightmap derived from noise positioned according to bounds
Calculate normal by central difference in the noise instead of from the created heightmap to avoid errors between neighboring heightmaps