Divided some logic up into separate files. Made a gameLoop. Increased screensize but kept old worldsize to scale up all textures. Hoping this wont bite me in the ar- ... behind.
Put the resource definitions in a separate file.
Put the new sprite on the footman. Set up physics. Gave the footman and walls bodies for collision. Footman now walks to the wall.
Merge branch 'feature/gesture' of https://github.com/AWhiteRose1142/stronghold

Conflicts:
	main.lua
Footman attacks the wall.
Terrible workarounds, nothing to be proud of. Please don't look at this. It will be fixed, I promise.
Added electrocute anim to footman sheet.
Added electrocute anim to the footman.
Utility functions for getting entities within a given tolerance & position.