Stalactites/mites, hoodoos, and user settings with sliders. Also made caves bigger. It was a huge pain in the ass to get a decent spread of decent landmarks of decent shapes and sizes and no mesh errors. A HUGE pain. My solution could be prettier, but it needed a LOT of code to handle dat noise and all the scenarios...
Merge branch 'master' of github.com:Twodordan/Sandbox_1_CaveGrid

Conflicts:
	Assets/Standard Assets/Materials/MeshMaterial.mat
	Assets/VoxelCube.unity
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll.mdb
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/ScriptMapper
	Library/assetDatabase3
	Library/guidmapper
Hodor...