Trying to make brfs work
Switched from Edges and Faces to arrays of indices
Added option to specify Mesh primitive type without gl
Fixes for switching to arrays from Edges and Faces
Updated git ignore
Started hem module
Merged
Added RenderTarget and ScreenImage to glu module
Updated glu module index
Added fx module
Added Blur5 and Downsample4 effects
Added blur to test example
Removed Node class from sys and added IO
Added textured material
Added texturing examples
Disabled WebGL Texture flipping
Added Sphere geometry generator
Added TextureCube
Added SkyBox and TexturedCubeMap
Added texturing examples