Basics for Application framework are set (Views, Controls, Text, Skins, Scrolling) and they work on all Platforms. Minor changes to CocoClip were made in order to incorporate the new Framework and we spin-off a System Framework hosting the CocoEngine and the Events. The Event system works fine in all Platforms with very good performance results. So, I guess this is it, let's call it RC1 and wait for the docs, sample games, apps and reference manuals before we release it to the public!