Added option of inverting the steeringForceX in the obstacleAvoidance() and making its algorithm more readable and flexible
Removed automatically setting the elevation to zero in isInRange()
Added limitMovementInsideWorld() to limit the position of the character inside the world and the response whenever the method is called
Making the algorithm more readable
Moved to proper folder
Added asset for fonts and modify hudtexture
Latest runnable jar
Renamed variables to make it clearer what are their function
Reworked pause screen, added buttons and a lot more!
Updated just to make it work, many trivial changes