Created script to rotate an object on the spot
Created the sucking function which will pull any object with a rigid body into it's centre, then launches it out afterwards
Created a vortex prefab to allow duplication of the vortexes throughout the game
Added the generic Singleton class into the project
Created a GameManager class to hold global objects and is Singleton
Created GameManager prefab to be put into all levels
Created a VortexDestroy class to move the player back to the start if it collides with it
Created Player Manager class for player to set global variables
Updated the Vortex prefab to move the player back if it comes in contact with it
Merge branch 'master' of https://github.com/Sonna/EpicBoatQuest

- Accidently worked on master for vortex stuff...
Fixed Bug where objects being sucked may not be rigid bodies