- added browserified build for uModule & browserify cmd in readme
- added correct imports back
- updated bidirectional-editor to use newly split out/refactored
module & code analysis modules
- merged createCustomPartClass method into CodeGenerator class
- modified code generation for translate/rotate to create array base signature:
ie translate([x,y,z]) instead of translate(x,y,z)
- for now remove automatic addition of "assembly.add( xx )" at shape creation
- moved code generation classes etc to seperate element usco-codeGen
- added code compiling/module system basics to usco-editor:
 * very basic and "hackish" for now
 * can generate instances /hierarchy etc from code
- added hierarchyRoot attribute to element
- cleaned up unused imports
- tinkering with translation, hierarchy observing etc
- fixed issues with subtraction (removing operands from their parents)
- modified translate() method to do actual translation (for code based editing)
 * added check/casting to THREE.Vector3 in case parameters is an array
- added temptative "Creation" operation to Part class constructor (has its issues...)
- started work on seperating shape2D from its inner "path" ie new Path2d
class
 * does not work for now : work in progress !
- added various utility method to code-editor's api:
 * clearMarkers
 * addMarker
 * positionFromIndex
- also added cursorLocationChanged polymer-signal dispatching
- started escodegen experiments
- added back "assembly.add" code generation
- added more extensive instance detection:
 * uses newExpression nodes to get instance informations even when the
callee class was not declared in the current analysis scope
- __meta attribute default value fixed (empty object litteral)
- externalized css
- added basic but working selection of 3d shapes from code and vice versa
(only works for compiled code for now, not live instances)
removed useless bit of code
removed some useless verbose console output
added notes about  Multi level editing & essential api methods
- properties default now are set to the same values as the class
attributes for cube & cylinder (experimenting)
- added actual "Scale" method to shape3d , adapted renderable update/
generation
- moved connector class to usco-shapes
 * converted to node module
 * correct "require"s added
- improvements of object-dimentions-helper:
 * cleaned up dimentions arrows rendering : always visible, flat, better sizing
 * better positioning of dimentions (more coherent) in dimentions-helper itself
 * overall cleanups
- cleanup/ upgrade of the object-dimentions helper
 * better overall structure, improvements, labeling

- added new , vastly improved LabelHelper classes
 * restructured & cleaned up from textdrawHelper
 * now class based
 * higher quality text rendering on flat plane or as sprite
(based on upscaling)
 * correct handling of font size , font weight etc