dunno
fixed #753
fixed #732
fixed #746
Improved the Place Menu, now it stacks explosives.
Removed Attach IED action as it was not functioning all that great.

Removed colour formatting from stringtable text.
It should now be possible to defuse mines and APERS.
Properly fixed the defusing.
Added an animation (the medical one) while defusing.
Added an animation while placing explosive.
Increased the selectMenu size and centered a couple button text.
Increased the indirectHitRange of SLAMs from 10 to 20.
disable AI healing using AGMs items
201 for medical
Moved AGM_ExplodOnDefuse to CfgAmmo, configured SLAMs to only explode when in IR/magnetic mode and defused.
Added a pitch value. made onPlace return false unless it handles everything.
fixed 783
Added a call to SetPitchBank, also handled explosives not being created and thus it won't use the magazine.
Started work on implementing an offset for the placement object. Mainly for the Tripwire mine (it's difficult to place).
Fixed colour of addAction text.