runs again with emuprocs, though not executing the emuprocs yet
add orig members to each emu
checkpoint switching emu layers to using the orig proc table instead of the full dispatch
working through emu.curr to orig switch - need a proc table for the shader instancing code
Switch ShaderInstance code to using a Proc table instead of a Dispatch::GL
ppa procs
ppca converted to using orig
emus all use orig now instead of emu.curr
checkpoint... not working correctly yet, but RegalDispatchEmu.cpp and .h is gone
another checkpoint, still not rendering correctly yet
space junk working now with the new dispatch scheme, both with 2.1 and 3.2core