first steps

cave coordinates set
NPCs added to the cave
Container Drop implemented
Merge with upstream
Added crystal cave to locations menu
Added respawn timers

A possibility to set respawn timer on a per spawn basis would be more
desirable in the long run.
Conflict resolve
More work on Factional NPC scripts
Merge pull request #687 from tacef/master

More work on Factional NPC scripts
Fixed SWGSet bug
Added guild chat, guild information window added, added variables in future for sponsor system
Fixed attribute error, added missing guildchat scripts from last commit
Merge pull request #679 from Tipho/master

Changes to Creature Scripts
Fixed #690
Added imperial outpost, fixed visibility issue

- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
Merge remote-tracking branch 'origin/master' into ForceCrystalCave
bit more work on vendors
Merge pull request #695 from CharonInferar/ForceCrystalCave

Force crystal hunters cave and some fixes
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	src/services/bazaar/BazaarService.java
Changed krayt spawns to static spawns like on live