Fix Biome Decoration Crashes
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
Fix missing bitshifts
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
Revert check pending blocks patch as it (may) be causing some crash issues
Increase verbosity of watchdog dumps
Revert the revert for now.
Fix tab completion for some Vanilla commands (reload, plugins, testfor, tell) Thanks @ams2990
Use Entity.teleportTo in CraftEntity.teleport

Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
Add Late Bind Option

Add late-bind config option to delay binding until loading is done.
Revert "Use Entity.teleportTo in CraftEntity.teleport"

This reverts commit adaf7c3ae8b162e7f9018f65cbc4502248547c63.
Fix Effect.TILE_BREAK

The particle's name got changed with @Grum 's tile -> block rename
Handle different sizes (G,K) for the PermGen warning
Disconnect for spam in the main thread
Fix Biome Decoration Crashes

We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
Fix orebfuscator startup message showing hide blocks instead of replace blocks
Clear chunkTickList at the end of every tick.
Update Chest Animation when Cancelling Event

Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
Update Client's Hand when BlockPlaceEvent Cancelled

Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.

Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
Allow statistics to be disabled/forced