Map section creation position passed by reference
Scene optimization
New teleporters and sensors improved
Trophies functions in savegame interface
First work on shadow mapping technique
Shadow processor render reset fixed
Merge of PlayableCharacter and Character class attributes
NPC dialog interaction first lines of code
Remove setGhost function to entities
Post processing shader restructuration in progress
Post process shader refactoring complete
New class for map sections management
Skybox new class
Class Sky now compiles
Debug Map initialized
Debug console class
Debug console first commands and segfaults fixed with empty maps
Remove the DirectLight and Shadow Processor from Alpha Zone map
Removed obsolete music data file
Old title screen light rays mesh removed