Some Emacs local dir variables (you can ignore this).
Added a grid for the sea.
Merge branch 'master' into soft-shadows

Conflicts:
	.dir-locals.el
	SceneGraph/scene.cpp
Added shadow on toon shader with deferred shading
Added OpenCL bindings. Started singleton class for parallel reduction.
Can now create join CL-GL context. Can get textures from GL.
Merge branch 'master' into soft-shadows
Darius Fix for weird diffuse colour.

Conflicts:
	shaders/DS_lightPass.frag
Added CL kernels and pass arguments.
Fixed quadBuffer proliferation bug.
Added one horizontal reduction on the whole texture.
Can (maybe?) compute the whole SAT of the shadowmap.

Also reduced the size of the shadowmap to 512, and better size interface.
Pass the SAT to the shader.
Implemented SAT blurring in shader
Add SAT flag.
Flag affects if SATs are calculated.