Don't save selection state of renderproperties
Add assertion
Minor change
Disable texture2D when rendering wire
Set default sample count to 4 instead of 8
Delete FBO before rendering.
Delte view fbo in setupFbo method instead of updatePaintNode method to
avoid flash when selecting
Fix a bug in update missing instance method
Update project method (Use camera matrix instead of OpenGL context
matrix)
Fix a bug in screenshoot rendering mode
Add virtual setSize method
Fix a bug when retrieving occurrence from path (Use Reference name not
Occurrence name)
Add glFlush call (Windows testing)
Add the possibility to handle hoverMoveEvent