Visual Studio Filters
+ Minors changes
Added an options to make the file output of log being flushed each line
Global system doesn't auto delete stored element
Engine warns if some element are still in global
Doc fix
Moved Shader and Mesh from ilargia:: to ilargia::graphics
Log flush fix, RTTI now only display once debug messages
Base files for RenderTarget
Using Cache as return struct for RenderTexture