clamp max x velocity
actually add stomping, and stomp jumping, and falling
debug state transitions
update test scene to be battle friendly
check collision point normals to differentiate between walls and floor. add WallSlidingState
modify the floor to be made of blocks and rely on that when calculating adjacency (wall vs floor vs ceiling)
add player prefab with polygon collider with “rounded” edges for better slide-action
rename Player Prefab and code PlayerController to rename its gameObject with its joystick number