Rendering Window into texture, then blitting the result to the back buffer to prevent context switching
Corrected an issue in fullscreen
Window: added a fence between render fbo and read fbo
Camera: FBO is now binded as a GL_DRAW_FRAMEBUFFER ; FPS are smoother
Fix: Window read FBO was not reset when setting as undecorated
Window accepts again direct connection to Image
Some cleanup
Solved an issue regarding Window position / size / decoration and fullscreen
Merge branch 'develop' into window2fbo
Merge branch 'develop' into window2fbo