removed use of std::mutex. Now using lock-free concurrent_queue
fixed compiler warnings for winrt code
added DPI support for universal app
added ignore warning 4756
removed mutex. use concurrent_queue for events
fixed location of renderer filter
added DPI support for universal app
added check for WP8_SHADER_COMPILER
must call DisplayInformation::GetForCurrentView() from main UI thread
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
added check for WP8_SHADER_COMPILER
added missing libcocos2d project file
Merge branch 'v3' into wp8-shader-fix
enabled FastTileMap test for WP8
Merge pull request #8958 from MSOpenTech/wp8-shader-fix

WP8 Shader fix for cocos2d-x issue 8933