Ok fine... -2

> On May 22, 2014, at 11:08 PM, Jake Maskiewicz <notifications@github.com> wrote:
> 
> In game-core/MovingObject.cpp:
> 
> > @@ -3,7 +3,11 @@
> >  #include "MoveEvent.h"
> >  #include "ActionType.h"
> >  
> > -#define MAX_SPEED 100
> > +#include "ObjectTypes.h"
> > +
> > +#include "Game.h"
> > +
> > +#define MAX_SPEED 50
> But look below. I used C++ constants after that, using the #define constants. Best of both worlds!
> 
> —
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