Renaming the Bot interface to SimpleBot.  Updating package structure to reflect this.
First pass as the interface for an advanced bot
Making the GameState.Position class implement hashCode and equals
Checkpointing my work on the AdvancedBot runner and the skeleton of the AdvancedMurderBot
Move the AdvancedBotRunner into the advanced packge, left some notes to myself.
Made GameState.Position immutable; Created an AdvancedGameState complete with parser code; wrote a simple test.
Adding a second test to see that game state updates work
Fixing some bugs in the graph building and Dijkstra; Adding tests to avoid that crap in the future; creating a class for utility methods
Adding boilerplate for decisioner stuff...imlemented the wellness one.
Check-pointing for the night.  I got a few deicisioners done.
First shot at implementing decisioners
First shot at wiring up the decisioners
Fixed a few logic bugs in the decisioners, added some logging, and fixed some decisioner wiring
I'm not sure why -that- logger was used.  Accidental import.
I missed one of the loggers
Fixing a few typos and a few bugs with map graph generation
Shoring up the AdvancedGameState tests and moving the AMB testing into its own package
Added a utility to helo with bot testing; Used IntelliJ to reformat code
Making a few bug fixes so that bots on the spawn aren't targeted
Fixing an error in which the bot would not go after other mines when no bot was worth attacking