Initial directory structure.
Initial commit.
Combined makefiles.
Made the Win32 version have a console window.
Updated the readme.
Added a check that the PAK file exists.
Upped the sound buffer size and made audio 32000 Hz.
Optimised video code and made it more readable!
Fixed some double related warnings.
Fixed a bug which would affect the game's handling of running out of file slots.
SDL version tweaks.
Added path specification to the batch file.
Tweaked the readme.
Enabled debug stuff in main.cpp.
Added include paths to the project file.
Disabled debug stuff in main.cpp.
Finished up GX software rendering code.
Made the M_PI constant a float instead of a double.
Reduced stack usage of R_RecursiveWorldNode.
Some other minor tweaks.
Fixed up SDLmain and DLL dependencies.
Optimised R_RecursiveWorldNode stack usage some more.
Set window caption.
Added some optimisations to the Makefile.
Enabled interlacing again.
Moved a couple of large arrays out of the stack.
Reduced minimum required stack size.
Reverted required stack back to 256K.
Added Addr2Line.bat script for easier debugging.
Changed to 320x screen mode for speed and clarity.
Not omitting the frame pointer any more.
Some Makefile tweaks.
Changed all doubles into floats.
Removed some crap related to assembly.
Removed all trace of id386.
Removed deleted files from project.
Reverted double to float changes as they broke the GameCube build.