Massive Updates to Everything

Ground texture/sizing, light, fog, models..
First attempts to make a maze-like structure out of some sort of material, gravitating toward a beam of particles.

Can be visually used to show how discreteness of pixel and turn speed affect patterns.
First attempts to make a maze-like structure out of some sort of material, gravitating toward a beam of particles.

Can be visually used to show how discreteness of grid and turn speed and such affect patterns.
Finished implementation of visual maze, with public access to some maze parameters.

Should be a buildable project - no mouse look. This part will be a pure simulation of path finding in "2D" environment.