//geld auf hand  		life_cash = 400000;  //Geld auf bank  		life_atmcash = 400000;  //Refresh  		If you execute one of the next 3 things execute this command AFTER them to refresh your HUD 		[] call life_fnc_hudUpdate;  //Essen & Trinken  		Durst (100 ist max) 		life_thirst = 100;  		Hunger(100 ist satt) 		life_hunger = 100;  //Heilen / Godmode / Target reviven  		(heilen    player setDamage 0; 		 		(godmode)  player allowDamage false; 		 		(Revive) 	[[name player],"life_fnc_revived",cursorTarget,FALSE] spawn life_fnc_MP; 		 //Z Inventar Verändern  / items adden etc  (-10000 ist zu empfehlen ;))  		life_carryWeight = 0; 		 		item hinzufügen 		[true,"cannabis",1] call life_fnc_handleInv;  		Alternativen:   (in den configs nachlesbar)  		oil / oilp 		diamond / diamondc 		heroin / heroinp 		copper / copper_r 		iron / iron_r 		sand / glass 		salt / salt_r 		cocaine / cocainep 		cannabis / marijuana 		heroin / heroinu  		cement / rock 		water   		....... 		 //Fahrzeuge   		im cursor befindliches fahrzeug wird zerstört 		cursorTarget setDamage 1; 		 		im cursor befindliches fahrzeug wird repariert 		cursorTarget setDamage 0;  		das fahrzeug in dem man sitzt wird repariert 		vehicle player setDamage 0; 		 		fahrzeuge spawnen 		_toSpawn = "CLASSNAME" createVehicle position player; 		classnames http://wiki.7thcaval...ARMA_3_Vehicles 		 		 //Waffen 		 		mir eine waffe geben 		player addWeaponGlobal "CLASSNAME";  		classnames https://community.bi...Weapons_Weapons   		mir magazine geben 		player addMagazineGlobal "30Rnd_556x45_Stanag_Tracer_Green"; 		classnames https://community.bi...fgWeapons_Items 		 		Alternative:  		waffe mit magas geben  		_weapon = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon; 		6= anzahl der magazine		  //Dinge löschen 		 		(angucken) 		deleteVehicle cursorTarget;		 		 //Smoke kram den ich nich ralle  		Drop a SmokeShell at the current player position (good for marking positions) 		_smoke = "SmokeShell" createVehicle position player;   		Alternatives for "SmokeShell" 		SmokeShellGreen 		SmokeShellRed 		SmokeShellBlue 		SmokeShellOrange 		SmokeShellYellow 		SmokeShellPurple   		Alternatively you can attach the SmokeShell to yourself (or the car you are in) which creates a nice smog-tail when you move 		_smoke = "SmokeShell" createVehicle position player;if (vehicle player != player) then { 		_smoke attachTo [vehicle player, [-0.6,-1,0]];} else { 		_smoke attachTo [player, [0,-0.1,1.5]];}; 		 //Zeitsprünge  		X Steht für die zeit in stunden die übersprungen werden soll (ACHTUNG GIBT LAGGS) 		skipTime X; 		Alles zwischen 1 und 23 möglich     Execute a command for a specific player: _uid = getPlayerUID player;  if(_uid == "THE_PID_OF_THE_PLAYER") then {      THE_FUNCTION(); }; Replace THE_PID_OF_THE_PLAYER with the PID of the player which should execute the function and replace THE_FUNCTION(); with the function you want to be executed for him.    Teleport yourself to the point you are clicking at on the map as suggested by isevenbe onmapsingleclick "player setpos _pos"   //Fun  		Fallschierm + in luft porten 		player addBackpack "B_Parachute"; player setPos [getPos player select 0, getPos player select 1, 1000]; 		 		unrestrain 		player setVariable["restrained",FALSE,TRUE]; 		 		aus heli ejecten 		moveOut driver vehicle player; 		 		erdbeben 		[] spawn BIS_fnc_earthquake; 		 		infinite ammo 		player addeventhandler ["fired", {(_this select 0) setvehicleammo 1}] 		 		Befehl für einen player ausführen		 		_uid = getPlayerUID player;  if(_uid == "PLAYER ID") then 		{