Move the bionic lock pick action into a pseudo item

using the same iuse_actor as the other lock picking items, thereby being able to open the same doors with the same messages.
Harmonize "unlock door" messages:

Use a door type specific message instead of inserting the door name into a common text.
Same for damage/destroy tool message.
Fix crash in bionics window:

don't delete the windows used to display the bionics menu, also add a refresh_all which will redraw the screen, including the sidebar that contains the message of the failed invocation of bionic.