Created new branch and added jbox2d as dependency. Beginning to screw around with jbox2d
Got JBox2D working with the Mobile actor in a very very primitive way. However it simplifies the code a great deal (despite its barbaric Java style), so I think this is definitely worth moving forward with this. (#36)
playing around with different values (#36)
made a separate PhysicsSimulation actor that maintains all of a room's physical entities (#36)
implemented pretty smooth, continuous character movement with Box2D. This really does beat the hell out of implementing our own physics. (closes #36)