I am starting to modulate the player controls a bit, so that we may use the same script for all players and it will help clean up the main class for future functionality. I also have added some finger controls to the game, which I cannot test, maybe you can try them Chris? Nothing should be broken right now, but the new monobehaviour will need implementing for testing. My idea was that we could have the behaviour attached to each copter, the number of copters determined on start, then the determining players by turn basing the game, and checking turns in the Main behaviour. Contact me with questions, comments, or rantings, text is faster than email.