Allow disabling of jetpack manuever controls (WASD)
Added nick's project to git
Added qwopjet to the FlappyJetpack scene, being able to mix and match the jetpack styles is next.
Set up "customizable" terrain and ability to pick your jetpack type in a menu
DX code added. Code is far from perfect. Will change later.
Added a sample project for 360 controller input, which outputs the status of most buttons on the controller.
Merge branch 'master' of https://github.com/setrapp/jetpack
Game states implemented, other optimizations to the demo game class. Making the use of spriteFont and spriteBatch.
Merge branch 'master' of https://github.com/setrapp/jetpack
Made gear shift translucent
Sorta have 3rd person camera swapping between states properly. Still not very good.
Basics of third person camera working.
Trying to just lerp camera when changing gears
Faking some stuff, looks pretty good while destroying velocity in non-primary direction and clamping camera between up and horizontal (prefer to break this limit).
Hmmmmm, manual flappy jet is not the least fun thing ever ...
Font Engine + SPrite Batch + Menu System + 2D Rect Based mouse collision + Mouse scrolling + Base class for renderers
Audio + Input manager + Device layer.
Finished the base architecture of the game. Most of base classes are defined. Use the additional libraries function if you need some lib files.
Major optimizations and pointer usages.
Made a menu
Merge branch 'master' of https://github.com/setrapp/jetpack into shifter

Conflicts:
	prototype/Assets/ManualJetpack.prefab
	prototype/Assets/ManualJetpack.prefab.meta
	prototype/Assets/Scenes/JetpackTests.unity
	prototype/Assets/Scripts/ManualJetpack.cs
	prototype/Assets/Textures/h-pattern.png