Move directory on personal computer
Migrated to Monogame
Collision basic between bounding boxes (Technically 3d but will only use 2d)
collision is called in the world file, will return a bool and will call the collision methods as appropriate in the colliding objects so make sure to only check this once per tick.
entity abstract class
tile abstract class
behaviour abstract class
entity is controlled by behaviours
behaviours have render classes
render classes control all possible ways a object can be rendered behaviours can access these render classes and decide what behaviour needs to be used. (WIP)