Window accepts again direct connection to Image
Camera: FBO is now binded as a GL_DRAW_FRAMEBUFFER ; FPS are smoother
Solved an issue regarding Window position / size / decoration and fullscreen
Objects can be set as non-savable
Deactivated Camera shm output for good (not used since very first tests in dome...)
Shaders: fix in surface inclination correction
Merge branch 'develop' into window2fbo