Set parent = null after dispatching events
Update to 1.2.3
fixed uniform/vertexAttributeXfv
added missing gl calls
Fix Vector abstract for Haxe 3
Update to 1.2.4
Remove more cast declarations
Merge pull request #189 from raggy/stageNullError

Set parent = null after dispatching events
Change CI to test using Neko instead of C++ to avoid a bug in the newest version of munit
Disable validation tests for now, just test a clean compile
SharedObject fix
Fix case with null set filters
s3d bindings
Merge pull request #202 from kaen/s3d

MI3D Autostereoscopic 3D Support
Update to 1.3.0
Merge pull request #195 from delahee/master

restore gl uniform/vertexAttrib*fv
bitmap_data_set_flags should have 2 parameters, not 1
fix for offset not respected (plenty everywhere)

-> this one should be fixed in lime as well 
-> it denotes low level code not well tested and freaks me out (for a change).
-> fact io.bytes are an array at source actually perform a rewrite and is a *inacceptable* bottleneck. You should fix it very quick.

use case : 
var pix = new Uint8Array(pixels.bytes.getData(), pixels.offset);
gl.texImage2D(GL.TEXTURE_2D, mipLevel, GL.RGBA, t.width, t.height, 0, GL.RGBA, GL.UNSIGNED_BYTE, pix);
Merge pull request #204 from delahee/patch-1

fix for offset not respected (plenty everywhere)