Post-release version bump
Merge branch 'release-0.1.6' into develop
Cleanup, partially to make it compile on Ubuntu 14.04
Mesh can now be updated between frames
Removed some warnings related to GLM
Handling bad buffers in Mesh::deserialize
Solved a concurrency issue in Link, which led to corrupted buffers
Corrected a channel inversion with RGBA inputs
Improved Object and Shader thread-safety
Changed windows name
Improved overall texture handling
Added glDebugMessage handling
Texture: modified PBO hint to STREAM_DRAW
Solved an performance issue in Threadpool
Merge branch 'develop' of https://github.com/paperManu/splash into develop
Updated GL debug filters
Implementing NV swap groups
Added compilation ifdef for NV swap groups
Merge branch 'swapgroups' into develop
Added NV swap barrier support