Interpreter: use numeric_limits instead of FLT_MAX.

Minor cleanup, and fixes compilation on some systems.
BS2 emulation: set up a reasonable BAT during startup.

It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
Gameini updates.

Various changes.
Gameini updates.

Change Nes games efb scaling to 1x. Also fix issue 7314.
JIT: get rid of useless code in JitCache.cpp.
JitCache: use a custom bit-set class.

Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp

WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).

So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
Merge pull request #407 from lioncash/hid-overflow

Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
Use a bool instead of an int to represent the initialized state in IOWin.cpp
Explicitly center the X and Y joystick values.

More self-explanatory at a glance than a memset.
Merge pull request #408 from lioncash/bool

Use a bool instead of an int to represent the initialized state in IOWin.cpp
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
Interpreter: correctly support HLE functions.

m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
PPCCache: Get rid of FAST_ICACHE define.

There's no reason to keep around the ifdefs.
Memmap: get rid of unused junk.

This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
Use strings instead of arbitrary buffers for video statistics
Jit: Remove unused members from JitState.
Add a Cmake generic build option and remove x86_32 build capabilities.

Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device.
JIT: Simplify redundant if statements for memcheck.