Commiting so I can pull
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git
into Vinny

Conflicts:
	BrainSphere/src/Graphics/Display.java
Skeleton for collision
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git
into Vinny

Conflicts:
	BrainSphere/src/Graphics/Display.java
Win loss protocol finalized.
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git into Vinny
All win lose protocol finalized but not tested.
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git into Vinny
Cleaned up a bit and did jovadoc on everything but homescreen GUI class.
display player rotating
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git
into Vinny

Conflicts:
	BrainSphere/src/Graphics/Display.java
Conflicts to pull again
player movement
Don't remember what this was for
Merged with fixed lighting

Player movement now works with player rotation instead of planet
rotation
Collision basically works well enough for government work.
win condition trigger inplace
Merge branch 'Vinny' of https://github.com/brainteam/BrainSphere.git
into Vinny

Conflicts:
	BrainSphere/src/Graphics/Display.java
now collides for win
new place for app stop