-fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
Merge branch 'master' of https://github.com/okamstudio/godot

Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
Update GodotLib.java
Fixing compile error related to missing return value from input.cpp
Merge pull request #198 from gamedevsam/master

Fixing compile error related to missing return value from input.cpp
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
Set multi-jobs build option defaul to no
Add possibility to limit frame to main loop (application/target_fps)

target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
fix render sprite used atlas texture position error
fix a mistake
fix atlas texture algo
Implement thread id in windows platform
Ignore doc_data_compressed.h
Add display/resizable to project setting to prevent windwo from resizing
Remove auto-generated doc_data_compressed.h
Fix Variant vector2/vecotor3 multiply bug
Lift Godot GLView update frequency from 30 to 60
Add anchor options "Center"
Add maya style navigation scheme to 3d vieewport
Disable transform operation when navigation