Adding some think wrapper outbound commands.
Beginnings of unit spawning.
Adding lots more outbound commands that wrap base MUX commands and functions.
Units are now being spawned 100% correctly. Still some hardcoded values, though.
Rudimentary unit spawning contrib is in.
mux_commands now has some really lame waiting implemented.
Wait for response messages on unit creation.
Adding a unit spawn signal.
Working AI creating/starting.
Further improvements to set(), added @startup and @force.
Minor docstring touchup.
Merge branch 'newgame'