why bay uses hurt instead of harm for a_intent i dont know.
remove click delay for most actions. offensive actions still have a delay.
changelog
undo nerf of aliums tackle
Fix some mapping problems (unconnected piping, cabling, etc)
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Apply map fixes.
Added stuff to the derelict for building supermatter reactors.
Remove debug things and fix up delay on some attacks
nuh
Add Point of Sale machines.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Add missing shit
More missing shit.
Merge remote-tracking branch 'upstream/Bleeding-Edge'

Requires map area update, will change shortly