LinkedList unsuccesful attempt
Pinned down to Line 62 in Ship called every loop instead of when it should. Logs show this.
Nevermind, GC issue persists
Added killing back, GC from passive grid hopping isn't actually too crappy. Target added sprites flashing whenever death occurs.
Now drawing from allShips, not from each player
Player uses LinkedList now, no difs. Some benchmarking.
LinkedList, debug logs show only one ship is deleted per frame instead of tons.
Replaced mistaken breaks with correct continues... solved previous commit's issue
I am stupid. Everything works now. Theres goes the frikn weekend.
Destination circles render on top of ships.