[KLMB/MATERIAL]: added framework for geometry and vertex shaders.
[YAGGLER/TEXTURE/FRAMEBUFFER]: introducing frambuffer.
[BLEUNW/SCENE]: changed the default container type for cameras and models.
[BLEUNW/APP]: moved outside the scene rendering outside the 'end_render_loop()' methode.
[KLMB/SAMPLE/TEST]: updated the sample to follow the changes in bleunw's base_application
[KLMB/MATERIAL/SHADER-FRAMEWORK]: add a geometry klmb framework main