start using spawn for computed props
publish array globs from mutant
map array data as globs
star key for map / regular key for update
resolve glob route using path index replacement
shared cache for node attribute replacement parts
remove evalConditionals
...
generate cps for .length props
one prop, many nodes
tidy
use spawn helpers to generate auto-computed props
format
tidy
key/index as CP
repeater key vals as CPs
fix unit test to reflect changes to blueprint/viewmap
pass filters to viewmap / fn check
filter functions as auto computed props
tidy