text box over opengles
added hit box.  restructured code to account for restructure of inital coordinates.  added hitbox structure.  changed name of draw to updatedraw.
add jack sprites
parsing frame data from json file
Merge branch 'actiondata' of https://github.com/secheung/RisingGame into actiondata
fix hitbox and change format input
restructure code to use action data over display, add active frames for hurt box and hit box
updated jack sprites
Merge branch 'actiondata' of https://github.com/secheung/Open2DRenderer into actiondata
no active frame tag has box permanently there
added enemy frame data and put enemy back in.  removed AI parts to account for missing frame data
remove player and enemy logic(since no frame data for states).  fix parse hurt box since was checking hitbox for hurt box.  add method to flip hitbox data based on direction.  update jack stand frame data.
add neutral punch image
added f swipe move.  Some problems if swipe over player, left right facing problems.
fix changing direction after swipe, generalize display flip
fix swipe reverse swipe problem
put colour box select, multi active frames, frame data for stand and run put temp mode for setting frame data