Began to implement tests. Set up bot on Clemdev.
Wrote a couple of tests.
Figured out I can build the game engine without GameCenter integration by utilizing a blank computer player. I started building the game engine.
The game engine now sets up the device player’s deck, color, cards in hand, and name. The method drawCard works.
Added the iPhone storyboard back in
Wrote tests to ensure that the thread arrays initialize properly when a game starts. Added the board property to TurnEngine, and then added array properties to the board and the players to keep track of their queues.
Each player’s queues set up now, and there is a method on the board to add operation queues.
You can now change turns!
Merge branch 'master' into GameEngine
Added CoreData model of Cards
Method for players to play a card now works.
Changed Data Model upon agreement with Andrew.
Discard checker works. Started the method performer on the board.
Merge branch 'Model' into GameEngine1
Merge pull request #3 from nbarnard/GameEngine

Game engine
Finished discard features. Started the win conditions and the queue resetter.
Reset counter now works
Adding in more card handling
Merge pull request #4 from AndrewOwenRodgers/ModelBranch

Model branch