Add Projectile feature
To fire projectiles press SPACE. Player owns all projectile ( 2000 )
Merge branch 'development' into projectileFeat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Player.cpp
	ProjectFlightSchool/ProjectFlightSchool/Player.h
Added functionality for loading a 2d texture
	Solution:
	-Addition:
		New class Static2dAsset.

	Placeholder.hlsl:
	-Addition:
		PointSamplerState for pixel shader.
		2DTexture for pixel shader.

	AssetManager:
	-Addition:
		LoadStatic2dAsset function.

	Graphics:
	-Addition:
		LoadStatic2dAsset function.
		Changed wchar_t* fileName to const wchar_t* in
		 LoadTextureFromFile.

	PlayState:
	-Addition:
		AssetID mTest2dTexture.
Merge branch 'development' into static2dAssetTex

Conflicts:
	ProjectFlightSchool/Graphics/Graphics.h
	ProjectFlightSchool/ProjectFlightSchool/PlayState.cpp
Formating according to code review
Merge pull request #60 from SvinSimpe/static2dAssetTex

Static2d asset tex
Merge branch 'development' into projectileFeat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Input.cpp
Merge pull request #62 from SvinSimpe/projectileFeat

Projectile feat
Hotfix, fire control and dev cam toggle
Trying to get more than two players
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into Experiments_In_Network