Fixes cable coils

So glad can code again, probably addicted to it
Fixes #2627 and line endings (?).
Gives mining borgs an analyzer so they can defuse gibingtonite properly
Merge pull request #2612 from Mercenaryblue/master

The LaserTag update: Part one
Merge pull request #2629 from Giacom/master

MiniStation Update
Merge pull request #2644 from Razharas/CableCoilsFixings

Fixes cable coils
Reduced the potency of carrying multiple light sources.
MiniStation Update

Fixes a runtime with the vent clogging event, which happens to MiniStation.
Lowered all vent requirements to 20.
Fixed transit tubes from breaking by reversing the pod direction twice.
Changed the icon state name of the terminators so that they had density.
Transit tubes will now reset the view of the mob exiting.
Adds a new game option: slow_game_type_odds

If it's on on the server revision screen below the preexisting information there will be a readout showing the raw chance of each round type occuring. This doesn't tell anyone what the current round type is, it just shows what the odds are.

It defaults to off
Adds a chance of syndiborg to the staff of change.

Odds of syndiborg are 5%, odds of normal borg are now 11.666...%, down from 16.666...%

syndiborgs spawn with their default lawset, which means that they can (and almost certainly will) try to kill everyone if left to their own devices
Merge pull request #2380 from Aranclanos/MineralDoors

Mineral doors, small fixes.
Nano UI for SMES

Screenshot:
http://imgur.com/63D3f8b
Buttons are greyed because there's no input available.
Anomaly fix

Fixes anomalies runtiming because something is wrong with areas
Merge branch 'master' of https://github.com/tgstation/-tg-station into AnomalyRuntime
Forgot to include the template :(
Fixes #2396 and #2395

- Banana peels are now grown weapons
- Banana peel slip duration is now based on their potency
- Clown spawns with a 50 potency banana, which is both regular sized and
produces a skin that's nice and slippery~
- Fixes nettle and deathnettle inhands not disappearing upon use
- Makes nettle and deathnettles use the hitsound variable instead of the
playsound proc directly. Now their hitsounds will scale in volume based
on damage done.
- Makes the banana mortar shoot potency 65 banana peels. Because
otherwise it'd shoot laughably tiny and short in slip duration potency
-1 ones.
- Moves corncobs to be grown weapons and updates their paths. Now their
size will scale based on the size of the corn that spawned them.
- Updates banan paths :)
Refactored Close() and Open()
Fixes runtime with seed extractor

Also removes unnecessary drop proc call on bluespace tomatoes, throwing
them updates the hand icon.
Inserting lights into containers should no longer dim other lights.
fixes resin doors