Something in the .gitignore is causing part of InControl to not be
committed. Adding the InControl unity package to make sure we are all
using the same version. If InControl files are missing, double click on
the InControl package inside of /Assets/InControl/Install
Implemented parts 1 and 2 of milestone 3, FSM with 3 states using navmeshes
Minor scene change
Added chase branch in FSM, added line renderer to show agent target ingame
Attempting AI prediction based on player movement
Implemented part 3 of milestone 3
Minor adjustments to scene for m3 submission
Created Unity Project for final submission
Basic room1 implemented under /Final/
Created room 1 prefab
Implemented door in room 1 (requires power AND computer panel)
Lever animates with sound. Door animates upon activation with sound
Created animated gears

move the small gear to the space between the larger gears to  make the
magic happen
Added walls, started working on room2
Added animated fence
Added ground trigger in room 2
Added ground trigger in room 2
Merge branch 'master' into gear-animation-test-tyler
Merged Tyler's branch in, added cogs and fence to room2
Merge branch 'master' into character-refactor