initial hack at pausing game
Merge branch 'master' of https://github.com/fenaren/cs420-game into pausegame

pulling recent updates
updated to latest master version
bound game pause handlers to events in event_manager from gamelogic
fixed some errors
fixed some more compile errors
fixed eventdelegate binding
Merge branch 'master' of https://github.com/fenaren/cs420-game into gamepause

catching up to master
added event handling to transaction window.  Also modified transactingcheckevent to correct check if the port is a buy or sell port and modify it accordingly.
fixed global variable and consolidated unpause event handler
Addes a basic dialogue that informs the user about the rum and the price
Updated ports.txt to remove two ports from land. Updated HumanGameView to draw Ports, then Ship instead of drawing from ActorList. Ports are now colored Red if buy port, Yellow if sell port.
Merge pull request #38 from fenaren/transaction_window

Transaction window
Merge pull request #35 from fenaren/gamepause

Gamepause
Merge pull request #40 from fenaren/colored_ports

Updated ports.txt to remove two ports from land. Updated HumanGameView t...
Merge remote-tracking branch 'origin/master' into map_window_data

Conflicts:
	code/src/HumanGameView.cpp
Added some comments as well as a windowToMap function to perform the inverse of mapToWindow.  Both of those functions are stubbed out out the moment.
Clarifying comment.
Filled out map to window conversion functions and made them return whether or not the conversion was successful.  Updated comments.