Folding poncho proof of concept and new pack_item/unpack_item function for armors which can be folded down into non-wearable storage size.
Turns the crappy emergency blanket into an awesome folding space blanket.
Radiation biomonitor device.

Battery powered, worn like a wriswatch. Must be worn before it can be
activated. Tells you your current radiation level. Craftable.
Poorly fixing bad formatting.
I hope I did this right.
Correction.
Updates prices for alcohol

Also fixes spiced mead's weight
Reduce barrel prices to 0

Some stuff might generate in them (plus a 30 gallon barrel is not worth
5000 bucks), so until someone gives them a proper price, they shoul be
worth 0 like other containers.
Adds honey material.

Sweet!
Flags some comestibles as made of honey

Uses multiple materials in some cases. Really makes me wonder why wasn't
this used before.
Bears Love Honey!

And don't mind me if I do.
Adds a second material type to most comestibles.
Carnivores can eat dairies!

Confirmed as unintended behavior
Digestion improvements

Carnivores refuse to eat veggies or fruit, but their grain intolerance
is handled in the same way as wheat-allergic characters now. A carnivore
with a bionic-enhanced digestive can still enjoy some spaghetti with
meat sauce.
Fruit-hating characters still hate fruit even with bio-digestion,though.
Fixes descriptions
Price note for single malt whiskey

shouldn't throw off future readers!
Merge pull request #6495 from 9600bauds/prices_alcohol

Updates prices for alcohol.
Merge pull request #6521 from 9600bauds/mats_comest

Adds a secondary material to most comestible items.
Merge foldable clothes, updated booze prices and honey lovin' bears.

Conflicts:
	data/json/items/comestibles.json
Fixes 2 materials and a typo in comestibles.json

Had them as uncommited changes when I went to sleep, oops.