player attribute's class is now separated from player
player attribute's class is now separated from player
fix crash in PlayerMode when the map reach y=0 (this commit status has the mix of working on another bug to test for collision). The main change is in Movement() and return if y is out of the scope
fix Collision with blocks in the air #19
only clean up
Fixed Problem with Player High of 2 blocks to 1.8 Blocks and added second
collision Case for the higher part of the player.
Comment out logs
Merge branch 'hearts'

Conflicts:
	game/Player.cpp
	game/PlayerView.cpp