Click Delay fix

Ok so basically, when we first swapped over to the new source tg had
made a new addition around may where they reworked there entire click
delay separating each delay to every single object you could click on,
anything that didn't have this "user.changeNext_move(number)" code
basically had no delay. a few objects were left out specifically:
Security barriers, wooden barricades, resin wall/door/membranes. thus
resulting in a issue being reported about alien resin walls being
destroyabled really quick with rapid clicking. this caused a quickfix by
adding a click delay onto the click code. this fix removes the quickfix
click delay that was added and adds that changeNext_move code to the
resin, security barriers, and wooden barricades thus removing the click
delay from things that shouldn't have it, but not allowing precious
barriers be broken so easily.
Merge pull request #107 from FlavoredCactus/ClickDelayFix

Click Delay fix