b=1036604; Add VRDevice interfaces, navigator.getVRDevices call, and Oculus Rift gfxVR; r=bz,jrmuizel
b=XXXXXX; flip dom.vr.enabled to true in non-release builds
b=1036604; add VR display item and VR frame state bit; r=roc
b=1036597; extend widget's MakeFullScreen method to take an optional nsIScreen indicating the target; r=karlt
b=1036606; NEEDREVIEW Extend mozRequestFullScreen to accept an options dict with a vrDisplay member
b=1036602; NEEDREVIEW add gfx/layers functionality for VR rendering
Add D3D11 support for VR rendering
Fix up D3D11 genshaders.sh script
Regenerate D3D11 shaders (for VR)
Add GL support for VR rendering
Add Oculus Direct Rendering support
Package Oculus SDK libOVR (0.4.3)
Fix WebGL D3D11 stuff
fix ANGLE assertion failure
workaround for empty visible rects
Create a DEBUG D3D10/11 device on Windows in DEBUG builds (vlad only)
b=1046205, d3d debug layer crash in TextureD3D11::Update; r=bas
Force D3D11 ANGLE on Windows for WebGL
bug 1084612: fix js debug build assertion complexity