Start at nss/0_boot_開始スクリプト.nsb
Do not hardcode script loop. It is scripted in 0_boot
Adapt to experimental libnpengine
Start from 0_boot.nsb and handle some S;G-specific variables
Sync with libnpengine
Set $GameClose global variable
Fix $LR_DATE handling and add several hacks to fix running from boot script