Make sure collisions are not checked for dodging enemies
Correct error in pathfinding.
Make enemy try to dodge only when under attack.
Fix indentation
Fix player attribute reset after wave end
Attributes start at 0
fix incorrect player health reset
fix player attribute drawbacks
cleanup, readability
moved player and enemy death logic to entity prototype
move ability reset to function in entity prototype
move teleport to entity
function documentation
readability
remove commented code
make enemy teleport position calculation part of the prototype
documentation clarification
ignore player-bullet collision if player is dodging
Merge branch 'develop' into randomInput

Conflicts:
	src/js/entities/enemy.js
	src/js/entities/player.js
set useRandomInput and survivalMode to false