Boat model is too large.
Adding world cylinder into the world.
Visual studio integration.
Visual studio integration.
Boat is rotating around the world.
Lights added.
Island generator added.
Fixed player movement on the world surface.
Adding few cloud into the background
Graphics and such.
Ugh switching to plane instad of boat.
So I have made some progress, the level design is changed from the group up. multiple weapon types added.
Unity SUKCS at combining meshes. When mesh has more than one material, the other materials are ignored. I had to make mesh for each material separately by hand and them combine them.
When city is strip is no longer visible, it is moved to the very tip.
Merge branch 'release/v0.1'