Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
Travis CI: API documentation update at 2014-11-17 12:11:52 UTC.
[ci package]
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry.
update recast and detour
detourcrowd implentation first iteration

and annotation builder
added NavigationAgent and crowd debug view
Fixed lower-case issue
Fixed lower-case issue
Fixed lower-case issue
Not sure if this is the right fix

GCC complains that NavigationPolyFlags is not a class
Fixed calls to enums
added detour crowd sample

and renamed folders to lower case names
Typo
Add functionality to get/set navigation avoidance quality and pushiness on the agent itself. Begin AngelScript bindings. Fix a few typos.
Further work on the AS bindings. Changed DetourCrowdManager so that it obtains a pointer to the scene's NavigationMesh in OnNodeSet, rather than require that it be set explicitly. Started work on the AngelScript sample.
Change some naming to facilitate Lua bindings generation. Begin work on Lua bindings.
Further work on the Lua bindings
Tweaking the sample script.
Rename 37_DetourCrowd.as to 38_DetourCrowd.as