Disable dithering on OpenGL(ES) platforms
Merge pull request #3112 from flyingdevelopmentstudio/FixGLDithering

Disable dithering on OpenGL(ES) platforms
Update tutorials.md

Added my tutorial for Resolution Independent Rendering with 2D camera in Monogame
Merge pull request #3117 from spavkov/patch-1

Update tutorials.md
Updated Vector2
Minor fixes
Replace operator's block
[WinStore] Add check at LoadFromStream method of Texture2D

WIC doesn't not support non-seekable streams.

For example when you load images from the web an exception is throw by
DX but it's not very helpful to identify the problem.

http://sharpdx.org/forum/5-api-usage/379-sharpdx-wic-bitmapdecoder-class-not-working-with-outside-url
Merge pull request #3118 from Shqrdx/Vector2Branch

Greatly improved Vector2
Merge pull request #3120 from nkast/tncAddExceptionToPlatformFromStream

[WinStore] Add check at LoadFromStream method of Texture2D
Fixed null reference exception in Guide when called from threadpool threads
Merge branch 'develop' of http://github.com/mono/MonoGame into develop

Conflicts:
	MonoGame.Framework/Graphics/Texture2D.DirectX.cs
Merge branch 'feature/win8_dispatcherfix' of https://github.com/SongArc/MonoGame into develop