Vehicles now have ranged gb buffs
Added TEFs
Reduced initial time delay

The sky always takes 45 seconds to sync after logging in, after which
you visibly see the sky change from light to dark and vice versa.
Added stealth detection/camo consideration
Characters faction no longer "neutral"
Temp patchfix for creating chars issue

Will fix it properly soon, atm everyone needs to be able to create
chars.
city zoning fix
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
dynamic spawn scripts added

Commit frequency caused by ongoing odb refactoring
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
Taking into account fixed member groups
fix
More work on parameters of group members
group spawn distances added

Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
Fixed calculatePvpStatus
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
Merge pull request #583 from CharonInferar/DynamicWorldSpawnUpdate

Experiments with dynamic world spawns, force sensitive spawns added
Fixed some vehicles issues
Fixed odb bugs, fixed some null pointers