Initial work on a portable computer (carried in player inventory) to test the API.
Made dataBuffer be common for all holograms.
Reduced hologram memory usage by only pushing indexes of visible faces.
Clearing buffer when hologram isn't visible at all.
Removed debug println in hologram renderer (oops).
Fixed screen clicking via arrows a bit.
Caching shells for reduced memory consumption for nested os.executes.
Yet more OpenGL error checks.
Fixed remote terminals potentially breaking when relogging into a single player world.
Added new dylibs for mac
Merge pull request #313 from rmellema/master

Added fixed native libraries for Mac.
Updated FreeBSD native library.
Patched native libraries for Linux.
Merge branch 'master' of github.com:MightyPirates/OpenComputers
Dynamic Maze Generator
Update loot.properties
API CHANGE: Added name getter to item descriptor, in case they're obtained via api.Items.get(ItemStack) an that's of interest.
Added some warning so the assemble button tooltip, mentioning recommended parts (screen, keyboard, gpu, filesystem).
Added creative tier robots, assembled (instantly) using a creative case.
Fixed #316.
Added check for native lib validity when failing to extract because it is read-only (e.g. opened in another process).
Should fix #322.
Added third parameter to Geolyzer to control whether to ignore 'replaceable' blocks (except fluids), such as grass or vines.