updated: BVHPlayer
updated: LuminanceCalcFilter::Render()
updated: CD3DTextureResource

Added member variables to store texture addressing modes.
updated: D3D_FFP_TextureResourceVisitor
updated: PostProcessEffectFilter and other related classes

Sets texture addressing modes using the framework's graphics APIs, as opposed to Direct3D-specific APIs which had been used up until the last revision.
updated: VC++ project files

Added a header file.
moved: amorphous/BVH to amorphous/MotionCapture/BVH