Implemented battle attack animation sequence.
Added second attack functionality. Completed full battle animation transition.
Added unit receive damage on "impact" (non-collision). Split animations into pre-strike and post-strike frames.
Disabled collision-based inflict damage for player units. Updated records and task tree.
Fixed incorrect disabled code from last commit. Fixed bug where battle animation sequence would not trigger correctly the second time.
Fixed bug where right clicking (displaying end turn button) while player unit is moving causes unit to slide past destination and off the map.
Updated records.
Added non-collision detection for enemy attack.
Fixed bugs with non-collision enemy attack detection breaking main game loop.
Fixed incorrect overlay detail position when enemy initiates attack.
Fixed bug where camera can pan off of battle animation overlay.
Deleted undefined function call which caused game to freeze when a player unit is defeated.