Version 0.12.0
-Fixed spike trap recipe (was using oredict for iron ingots, which doesn't work, whoops)
-Increased tower spawn density slightly (now it should be possible to locate a tower in any extreme hills biome, not just the super big ones)
-altered spawn function slightly to avoid near-mirrors over the coordinate axis
-renamed manaesence config name ("orichalcumDust" instead of "repairKit")
    -Note: not "manasence dust" as the 'manasence' term is handled by the language file
-added lunar calendar
-Using biome types for tower gen (magical or mountain and not frozen)
-slight API update.  All old plugins (are there any?) will still function, this just added some additional features.
-fixed a few tower generation issues (namely a painting not be placed correctly and one arrow trap block not facing the right direction)
-fixed another few language file discrepencies
-tower gen respects Large Biome setting (towers will be about half as common on a per-chunk basis, but twice as common on a geographic-feature basis as Large Biome setting is effective a 4x increase linearly)
-fixed weirdness with other mod item drops
-rebalanced effect / armor slot distribution
-added "nulls" to effect ID registration so that you can dynamically disable unwanted effects
-Plunder Rumage addon removed from Git repository (it shouldn't be here at all)