renamed some functions
added a HW option to logging
added hw module to interface h/w register reads/writes
added initial support for hw.cpp module
added a tick counter
added a module for interfacing to hardware LCD
added an "Update" method to update all hardware
add hw_lcd.* to VS project files
added LCD logger
added DISALLOW_COPY_AND_ASSIGN macro
Updated common_types.h to use Gekko's version w/ Rect and some useful unions
changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.
added g_app_core->Step and HW::Update to Core::SingleStep to be consistent with other changes made
added missing includes to common_types.h
added video_core project to solution
added project linker reference
set window size to correspond to framebuffer sizes
added initial renderer code
initialize VideoCore
calling SwapBuffers from hw_lcd.cpp