Lots of MISC changes, important is CameraShakes

CameraShake modifiers at bottom of AttackFramework

Includes short description that is as follows:

/* Camera shakes
/ -- Currently:
/ -- Light : Camera shake in Light stance
/ -- Medium : Camera shake in Medium stance
/ -- Heavy : Camera shake in Heavy stance
/ -- Lower values = less shake + colour
/ -- Higher values = more shake + colour
*/

lightCameraShake = 0.1
mediumCameraShake = 0.21
heavyCameraShake = 0.47