Fixed syntax error.
Corrected new idle mode.
forgot how monster_update worked, should be working as intended now.
Changed allot of the idle stage movement.
now the dragon moves east and west, it cannot move randomly as the random function does not compile with flex.
when the dragon hits a wall moving east, he switches his movement direction to west, and switches back to east when it hits a wall.
Idle FINALLY works
dragon moves as intended now, still need to add an event that forces him into an angry state.
Different boundary conditions added to idle.
The dragon is still not permitted to move outside of limit, but this time integers are used instead of fact checking.
Event to change monster state added.
now when the player picks up the egg, they will be chased, when they drop the egg, the dragon will not chase them.
Corrected some syntax errors in missing_egg.
now it works as intended.
Added more walls
should make things interesting
Fixed a movement bug
incorrectly moving current location when player tries to go west.
Merge pull request #14 from OliverBarronCarter/dev

Merge dev branch into master to pull the new AI in.