[12638] Simple fix for Stealth is removed on fall damage problem Surely could be done better way...

Can be backported but need a little more work to make it work on TBC/Classic

Fix cmangos/issues#4
[12639] Fix bad english.

Close cmangos/issues#365
[12640] Better value to check distance between owner and pet. This problem was introduced in [12565] https://github.com/cmangos/mangos-wotlk/commit/897ed8271d4c1ae35a3703e48bbf9c418bb4bf4f

Maybe i misunderstaind that commit but the pet now follow correctly its master.
Before the minimal check distance was too small so pet position was updated every update.

Fix cmangos/issues#269
[12641] Implement dummy effect of spell 63125

Signed-off-by: Schmoozerd <schmoozerd@cmangos.net>
[12642] Implement SMSG_INVALIDATE_PLAYER

Inspired by TC and R2

close cmangos\issues#50
[12643] Implement movement limitations for vehicles based on vehicle flags

Inspired by the original work of @Machiavelli
[12644] Implement vehicle SEAT_FLAG_NOT_SELECTABLE

Based on the work of @Shauren
[12645] Add Visual Studio 2013 files
[12646] Initialize AI on vehicle after player control is set / removed

This will prevent aggressive behavion of vehicles when controlled by player

Also add safety check for TypeId Unit before setting the movement flags
[12647] Let vehicle actionbar initialization independent of SEAT_FLAG_USABLE

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12648] Add some missing vehicle seat flags

Based on the original work of @Machiavelli

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12649] Improve usable player seat condition

Inspired by the original work of @Machiavelli

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12650] Add some additional safety checks to vehicle interaction packet processing

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12651] Remove unnecessary check added in 12646
[12652] Fix creature not stopping in some conditions.

Patch imported from TC, original author @Shauren

Fix cmangos/issues#229
[12653] Fix creature change z position when speed change.

No need to send explicit MSG_MOVE_SET_RUN_SPEED

Fix cmangos/issues#298
[12654] Add new Regen Health / Power flags and rename database fields accordingly
[12655] Implement generic power handling for Creatures and Pets

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12656] Initialize power type and power type values for creatures

This will assign the correct power type based on UnitClass and will also provide proper values for the scaled powers
[12657] Set correct power type for vehicles based on PowerDisplay.dbc