We'd have to think about it for a while, but I don't think the game
generates any other kind of events. But if we find it does, then yes, we'll
need to do that.

On Monday, May 12, 2014, RedShamilton <notifications@github.com> wrote:

> In engine-core/Engine.cpp:
>
> >  #define TICKS_PER_SEC 25
> >
> >  using namespace std::chrono;
> >
> >  Engine::Engine(
> > -		World *world,
> > -		ObjectCtorTable *objectCtors,
> > -		CommsProcessorRole role)
> > +	World *world,
> > +	ConstructorTable<BaseObject> *objectCtors,
> > +	ConstructorTable<ActionEvent> *eventCtors,
>
> we might want to consider tempting this too Event in case we have more
> than ActionEvents later on that the Game has to generate
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/5-second-rule/engine/pull/9/files#r12567271>
> .
>