Current progress on loading additional unit data (currently disabled). Added condition to start screen continue button to display only when there is valid data to load.
Added partial unit data on game resume (the others cannot be enabled due to missing saved data). Fixed bug with battle animation screen effect not flipping properly based on player or enemy. Minor tweak to offset for mage_battleanim.js and enemy_mage_battleanim.js to align with spells/attacks better.
Added unit battlefield sprite animation "freeze" when turn used.
Updated records and task tree.
Updated task tree.
Added/hooked framework and placeholder for map scripts (and map objectives).
Moved 'defeat all enemies' map objective to script catalog.
Moved enemy count end battle map condition check/computation to script catalog. Minor code optimization.