Changed how Text works

Using GUIStyle, made the text wrap and bold. It now has more of a
appearance of being bounded in the box using hardcoded values.

TODO:
1. Do same with image to the left of it
2. Remove hardcode for more reliable values that will be resolution safe
Merge remote-tracking branch 'origin/geoff' into develop
Moved some files around and added the scout unit
Added scentpath functionality (pathfinding, creation, overriding, etc) and modified speed behaviours
Forgot to save the scenes and prefabs for scouts and scentpaths
Moved display image settings from inside individual prefabs to inside the player prefab, so that display images could be determined by player team as well
Fixed up some minor bugs
Created basic anthill entity with placeholder buttons, which are only viewable and interactable for the owning player
Added ability to create units without care for stored food points
Added concept of food points and having to spend them to create units
Added ability to drop food near an anthill to store it
cleaned up some stuff
Missed a blueberry prefab save
Created basic navigation structure
Merge branch 'bajuwaAddingSceneTransitionScript' into develop
Fixed scentpath overriding in Scout Units
Modified camera panning speed and min/max size
Modified pathfinding to put more emphasis on scent paths
Ant units can now heal when close to a friendly anthill
Warriors can now attack and destroy enemy anthills