Fixed typo in Attributes expander header label.
Fixed expander event handlers processing child ListBox group expension/collapsion.
Added Character Sheet with computed character statistics.
Fixed base character evasion rating.
Fixed implicit evasion rating dexterity bonus computation.
Added Eldritch Battery support.
Added armor and evasion computed statistics with Iron Reflexes and Acrobatics support.
Fixed Life rounding.
Added support for crafted mods on items.
Added support for "from equipped Shield" bonuses.
Added Life, Energy Shield and Mana Regeneration per Second statistics.
Added Energy Shield Recharge per Second and not in-game recharge delay statistics.
Fixed rounding in regeneration formulas.
Added all resistances, chance to block attacks and spells statistics (with shields, staves and while dual wielding).
Added support for difficulty and bandit quest rewards (difficulty is set to normal and all bandit quest rewards are set to passive skill points).
Created dps calculation branch
Damage conversions overhaul.
Added DamageNature class for damage properties matching.
Fixed base damage modifier.
Added support for elemental damage done by weapons.
Renamed Statistics tab in character sheet to Defence.
Added Offence tab to character sheet for offensive attack skill statistics.
Moved all defensive statistic calculations to Compute class.
Added AttributeSet class for working with attributes.
Added calculation of damage ranges for attack skills (except totems, traps, mines and skill cast by support gems).
Fixed added damage mods processing.
Added unuseable skill detection.
Merged upstream changes.
Fixed calculation of implicit evasion rating increase from dexterity.
Fixed damage origin preservation in damage conversions.
Added elemental status ailment avoidance chance to Defence statistics.
Added chance to dodge attacks and spells to Defence statistics.
Added support for Life Regenerated mod from equipment.
Fixed bucklers not being recognized as shields.
Added support for weapon specific gains (e.g. Tempest Blast).
Added support for weapon specific increases (e.g. Wand Damage).
Added innate dual wielding attack speed and physical weapon damage multipliers.
Added support for increased physical weapon damage while dual wielding nodes.
Added support for Necromantic Aegis keystone.
Added UnitTests project.
Added character sheet tests.
Fixed issue when Attack skill gems without damage multiplier were not recognized as attack skill.
Fixed minion damage increases being treated as global.
Fixed name of implicit increased melee physical damage to be in line with rest of damage increases.
Fixed attack skills not getting damage area and form properties of skill gem.
Added Gems class as gem attributes per level database required for handling of +Level to Gems modifiers.
Merge pull request #24 from nastynyan/master

A bit of improvements for items data and character name