Offlinemon: check position within vector as >+ instead of != end()
CMSPixelConverter: correctly assing X and Y, use PushPixel instead of
AddPixel, this actually allocates the memory and the pixel exists!
also write TLU id into standardevent
CMSPixelConverter: use constants instead of hardcoding cols/rows
CMSPixelConverter: Beautify, clean up, remove debug output