Initial commit.
Cleaned the binary headers file.
Loader of '.x' files rewritten in order to use memory instead of reading from file, vertices loading is ok.
XLoader.cpp, same as last commit.
'.x' files loading from memory instead of from files, working.
Loading of mesh normals from file.
Minor changes
Support for multiple meshes
Fixed the hlsl loader and now you can specify the "/debug" flag to make the hlsl compiler output shaders with debug information.
Commit before major changes to release methods of resources.
Partial implementation of resource management.
Working resource management system.
Overhaul of resource classes and cross-platform support.
Test commit to push repo to TFS
Test
Test
DX9 and DX10 compiled shader output + parser function
Merge branch 'master' of https://github.com/banex19/blondengine