Disable Metallurgy 3 Quicksilver

Avoids an exploit between Metallurgy and Thaumcraft.
Tweaked ore generation and disabled rubracium

Limited fantasy metals to Twilight Forest, Deep Dark, and Thaumic Tinkerer's bedrock dimension.  Some higher-end metals are even further limited to just the Deep Dark and bedrock due to the fact that they are so powerful, they'd be overpowered to get so early on.

Disabled Rubracium because it seems to only be used to make quicksilver, and gain experience from abstractors.  Due to quicksilver being disabled and the numerous ways to gain experience, rubracium feels redundant and unecessary.
More ore generation tweaks

Tweaked minimum height for ores to spawn to try and fit with TPPI's layer pattern.
Disabling worldgen for common ores

Since copper and tin are covered in other mods, there's no need for them to generate here too.
Disabled worldgen for redundant ores

Disabled world generation for Platinum, Silver, and Zinc since they're all already covered by other mods.
Added Tinker's Steelworks, disabled Metallurgy steel

Metallurgy steel is too easy to make and their manganese is only used to
make steel.  Added config for Tinker's Steelworks.
Changed TSteelworks' item IDs to match Univ Config

The default slots are already used by another mod, but the 3100-3110 range isn't.
Merge pull request #1 from UndeadZeratul/Dev

Tweaked Metallurgy3's Worldgen