Started playing around with render to texture and other things needed for implementing the tressfx hair rendering shaders.
Revert "Started playing around with render to texture and other things needed for implementing the tressfx hair rendering shaders."

This reverts commit 86746aa360d41e042ac79718703f46f9c9dd358b.
Revert "Revert "Started playing around with render to texture and other things needed for implementing the tressfx hair rendering shaders.""

This reverts commit 456108e615491052d2fae0db20cba334c4280006.
Started implementing the triangle rendering based on geometry shader
Triangle rendering ported
Started to port A-Buffer pass. Non-functional code.
Added randomwrite targets to the abuffer pass. still non-functional.
A-Buffer pass is working now, currently working on K-Buffer pass.
Stencil bug fixxed, KBuffer implementation started.
Inspecting A-Buffer pass. Coverage computing is not working.
Patched simulation bug. only the first vertex in a strand was marked as immovable, which resulted in randomly moving hairs in the pony tail. Still inspecting a-buffer pass why coverage computing is not working
More A-Buffer inspecting. Still no idea whats going on :/
A-Buffer pass working. Only K-Buffer Sort and Draw pass is missing now.
A-Buffer pass not working (again). Syntax error corrections.
Fixed the strange coverage computing not working bug. Was doing calculations with wrong coordinate formats.
Updated dev branch