Update Readme.md
typo
Convert all CLUT entries ever loaded.

Some games reuse previously loaded bytes, like World Neverland.  We
displayed bad colors in these cases when we don't convert all the entries.

Technically, this means we're hashing less than used in these cases, but if
we hash more we will get lots of false cache misses.

Fixes #6752.
Merge pull request #6755 from unknownbrackets/clut-fix

Convert all CLUT entries ever loaded
Enable LitPool for ARMv6.
Was originally disabled because vertex JIT wasn't flushing but it now does.
Merge pull request #6756 from xsacha/litpool

Enable LitPool for ARMv6.
Merge pull request #6747 from sum2012/patch-1

Update Readme.md
Clean up LitPool code and re-enable flushing in AsmJit