Initial commit
update Tutorial
add camera
add texture sampling
update shader
add Transform update
Rendertarget to RenderBuffer
restructure folders
add editor tool
Rename some classes
update Buffer class
update shader handler code
detach all shaders from program after linking
fix GLHandler class name
update Texture2D interface
start testing editor forms
use image magick as image loader
add simd lib
update code
test multi threading rendering in Tutorial
test threaded multi GLControl one GLContext rendering
update code
add sample project folder
rename CrowLitJson to CrowSerialization
some bugfixes
update Serialization in binary and text
update serialization
add Serialization tests
update code
update Serialization