Bot now plays the game at a higher speed
Added one counter to every unit
Added some structure to the file
Added two counters for every unit. One for few and one for many of the opposing unit
Removed counter_units since it will be integrated to fuzzy_units when branches merge
Enabled debug overlay again and fiddled around with probe scout fleeing pattern
Merge branch 'develop' of github.com:Plankton555/Odin into develop
Replay module is now binary again
Updated the binary bayesian networks with research
Added id's for each tech and upgrade
The empty networks are now used

This is only to be able to compile
Information manager now updates the BN's

Updated the networks to have correct names (same names as used in bwapi)
Also added some nice shortcuts for commands in game
  (i = instant speed [/speed 0])
  (s = slow speed    [/speed 100])
  (l = leave         [/leave])
Updated names for protoss to the BWAPI names
Corrected a typo in a file name
Copied FullTechTree BNs to oldNet and removed irrelevant techs from BNs
reverted the two last commits for aftons sake
Merge branch 'rollback-to-binary-bn' of github.com:Plankton555/Odin into rollback-to-binary-bn
Removed some unneeded techs from the bayesian nets

Björn already removed theese ones, but he put them back because of me <3
removed debug texts
Added the frame of StrategyManagers update function