Faction loyalty quest fix, remove outlaw quest penalty, fix formatting in questengine.kod.

Faction loyalty quests weren't being scheduled properly because the max limit for scheduled quests is 100 of a single type. Since we have far more than that factioned there was only one quest of each type being scheduled during quest creation. As soon as someone lost faction, the amount of quests being scheduled dropped to 0 and nobody can do a loyalty quest until another player joins that faction. I've set it to schedule 30 faction loyalty quests on recreate, we'll see how that goes before deciding whether to edit the max limit or raise/lower loyalty quests at all.

Due to popular demand I've also disabled the outlaw penalty from quests entirely; instead players now get a negative stat boon.

Did a lot of formatting in questengine.kod (no other functional changes) to make it easier to read. Changed a lot of comments from % type to "" type so they can be seen via the admin window in-game also.