-first changes to pluginmanager
-update to playermanager including change from master
-first revision of changes
-entityEvent takes type Object instead of BaseObject
-PlayerEventHandlers updated to no longer pass CharacterEntity (plugins will need to be updated)
-Pushed onjoin/onleave event creation outside the foreach loop for each plugin
-Will need a lot of testing.
Merge branch 'master'
-first iteration of threading object handling for plugins.
-small cleanup
Merge branch 'master'
-Moved the test WCF service to the extensions API

-Moved the Server to the extensions API
-Reworked the server as a static service
-Finished up a ton more work on the WCF services and data contracts
-Added WCF service call to get inventory contents

-Added WCF service call to get active server
-Finished up some more error handling and function in the new GUI tool
-Added WCF service for chat

-Updated GUI tool with tabs and added chat tab
-Server GUI tool designer cleanup
-Added WCF service for basic plugin management
-Updated main WCF service to add method to get player name from steam id
-merge with master
-Added new logging system and changed over most logging calls to use the api and error log instead of the default game log

-Added control for autosave interval on new GUI tool
-Added uplink entity sync'ing via WCF main service
Updated game libraries to 1.042
-syncing
-Started work on reverse sync of cube blocks over WCF