Changed BMDie->disabled to BMDie->dizzy for focus dice to distinguish between disabled (for chance dice) and dizzy (for focus dice)
Added SQL update file
Made SQL update file more comprehensive
* first cut at UI for surrender
Fixed code to ensure that chance dice are only disabled for active players
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into 174_surrender
Fixed code to ensure that chance dice are only disabled for players that don't win initiative with their chance roll
Merge remote-tracking branch 'upstream/master' into 605_dizzy_disabled

Manually resolved conflicts in:
	src/engine/BMGame.php
Removed artifacts of merge conflicts
Merge remote-tracking branch 'cgolubi1/174_surrender' into 609_surrender_bug
Merge branch '605_dizzy_disabled' of https://github.com/blackshadowshade/buttonmen into 605_dizzy_ui
* modify frontend to assume focus dice have the property "dizzy" rather than "disabled", and to interpret "disabled" as a property of chance dice if it arises
Merge pull request #612 from blackshadowshade/605_dizzy_disabled

Focus dice now become dizzy instead of disabled
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into 605_dizzy_ui
* json_decode as called can't decode an empty associative array correctly, so force callers to always fill in something in the params array
Merge pull request #620 from cgolubi1/619_decline_focus_log

always fill in some values in the action log params array to make json_decode happy
Merge pull request #618 from cgolubi1/605_dizzy_ui

make necessary UI changes for the dizzy/disabled swap
some foglio, sluggy, samurai, freaks, lords, bar mitzvah, lunch money
fixed barmitzvah boy
Merge pull request #622 from ManvilleFog/138_button_images

138 button images