Transformations are now identical to Blender
Depth camera is now forced to 100um capture mode (otherwise units would be dependent of resolution...)
Added Colorize class, to project texture onto mesh
Updated posturevision.h
MeshSerializer now supports TextureMesh
Going forward with Colorize
ZCamera: can return the rgb camera focal length
Calibration files now contain camera focal length
Colorize: input textures are now merged, UV coords are computed wrt the result
Now depending on PCL 1.8
Can now set face sorting resolution
Added Detect, meant to detect objects / shapes in clouds
Merge branch 'detect' into colorize
Solved a few segfault
Going forward with Detect
Removed timestamp in pointcloudmerger.setInputCloud
Merge branch 'colorize' of code.sat.qc.ca:kinectvision into colorize
Polygons are now automatically converted to tris (not TextureMesh though)
Fixed issues with NaN in clouds
MeshSerializer: does not overwrite UVs with (0, 0) anymore