Added a Info.plist.xml, robovm.properties and robovm.xml file.
added GL30 interface based on Android and cleaned up so most stuff works with LWJGL and desktop GLES 4.3
Merge branch 'master' of https://github.com/libgdx/libgdx
Math fixes and additions:
quaternion setFromAxes function fixed
Vector3 mul with Matrix3 function added
Matrix3 added function setFromAxis
Refix quaternion setFromAxes
added fast normalization to vectors classes
added fast inv sqrt to MathUtils
added FastMathTest class
Added skipPngCrush to the robovm.xml generator

Without skipPngCrush enabled in robovm.xml, any .png assets will be made unusable by LibGDX when run on iOS.
Resolve 'collision.com.badlogic.gdx.physics.bullet.collision' issue
Update all Android demos to 4.4

We dropped support for pre-2.2, set minimum SDK version to 8 to avoid
crashes
Merge branch 'master' of https://github.com/libgdx/libgdx
Added possibility to override the way of searching for a library on each platform.
removed GL10, GL11, need to fix up tests and demos
removed OpenGL ES 1.x, fixed up all the things...
minor fixes to gl3 support on desktop
Merge pull request #1416 from Unkn0wn0ne/demo-cleanup

Updated all Android demos to 4.4
Gdx-Setup-UI: Android SDK minimum is now 8

We dropped support for versions < 2.2 (8).
Merge pull request #1417 from Unkn0wn0ne/patch-1

Gdx-Setup-UI: Android SDK minimum is now 8
Android: SDK 8 Cleanup

- Removed SingleTouchHandler, multitouch lives on.
- Fixed a little deprecation I missed in AndroidInput
- Removed some unused imports
Merge pull request #1418 from Unkn0wn0ne/android-fixes

Small Android Backend Cleanup
Merge pull request #1412 from ruscur/patch-1

Added skipPngCrush to the robovm.xml generator
Merge pull request #1382 from jtakakura/patch-gdx-setup5

Added a Info.plist.xml, robovm.properties and robovm.xml file.