3d
Set up vbo in different function
Not working stencil buffer
Finally got stencil working
Rendering to a fbo works
Sample textures images
Getting ready to move rendering into framebuffer
Starting to OOP up the code so that scene rendering and fbuffer can be handled seperately
Trying out rendering fbo as a quad... but running into weird state issues
Start sharing functions by moving them into static helpers
Render from scene.cpp
Working but ordering matters...
Refactoring a bit
finally working fbo
invert colors