Created the initial user voting sub-panel that creates a field for the user to enter a number
Adds the controllers for getting, updating and adding an Estimate. An Estimate is a code which has the name of the owner, the vote, the ID of the requirement, the ID of the estimate, and the ID of the owner. The managerLayer also now has a path in there for planningpoker/estimate.
Adds the controllers for getting, updating and adding an Estimate as well as the Estimate, EstimateEntityManager, and EstimateModel classes. An Estimate is a code which has the name of the owner, the vote, the ID of the requirement, the ID of the estimate, and the ID of the owner. The managerLayer also now has a path in there for planningpoker/estimate. Changes from last commit: added the WPI-suite header to the classes
Created separate sub-panels for voting when using a deck or no deck
constructs a panel for voting on requirements
Adds a split pane for showing a session in its voting view
Fixes a line in AddEstimateRequestObserver that was refering to a PlanningPokerSession not an Estimate.
Instantiates panel for displaying requirement details
remove incomplete references to requirement table
Fixed the displaying of the voting sub-panel and removal of closed voting session tabs
Clicking a card in the voting sub-panel now shows the user they selected it and modifies the estimate value
ensures that each half of the voting page can't be minimized too much
Submitting a estimate now generates an EstimateEvent
Refactored DeckVotingPanels to follow comment/coding standards
Fixed the java.lang.Long exception when retrieving a user input non-float value for a session estimate
MouseOver actions on cards in the vote panel highlights the moused-over card
Made the estimation cards actual, open-source playing cards provided by Mike
Ensures the user entered a non-negative number for their estimate if there
is no deck.
The error message fails to display though.
Removed unneeded instances of this in the DeckVotingPanel
Refactor of DeckVotingPanel.java