replaced OpenGL state machine transformations by own Matrix class
using display lists
* Changed RenderContextType of OpenGL control to native window -> insane performance increase (up to 1000 FPS)
* Removed score label and drawing score directly now
Merge branch 'master' of https://github.com/VoidCatz/3D2048

Conflicts:
	src/Form1.Designer.cs
	src/Form1.resx
	src/Rendering/Renderer.cs
Tabs -> spaces