Removed texture array
Added class for packing textures into RGBA
Replaced texture array with single texture
Replaced texture array with single texture
Fixed versioning and added shaders for packing textures to RGBA
Replaced texture array with single texture
Replaced texture array usage with single texture and added drawing to UV channel in Yuv420Semiplanar draw
Added packing function for packing textures to RGBA and retrieving pointer
Changed eglImage reference to Int, fixed createEGL function and changed magnification sampling to GL_LINEAR
Changed so exception always thrown when shader compilation fails
Removed unnecessary code and added Finish function
Changed return type of generateEGLImage and added getEGLBuffer to get access to pointer to graphic buffer
Added getBuffer function
Added getBuffer function
Updated use file