Added new abilites to #npcedit.

I added the ability to modify stats, version, maxlevel, PhR, no_target_hotkey, adventure_template_id, npc_spell_effects_id, trap_template, special_abilities, scalerate, healscale, spellscale, and color.
Update command.cpp
Test fix for 'random' zone crashes..particularly relating to MGB use.
SQL file rename (added '0')
Fix for test... (conn_state != client_state)
AA/Item/Spell that allow pets to flurry and critical will now
also apply to owners swarm pets consistent with live.
Merge pull request #151 from KayenEQ/AAupdates

Swarm pet critical/flurry bonuses
Update command.cpp

Removed an accidental repetition of atoi.
Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260
Updated with fix.
WIS fix.

WIS was actually setting MR.
Merge pull request #152 from KinglyKrab/master

Command.cpp
Re-arranged Item.cpp functions to match their declaration order in Item.h (prep for upcoming changes)
Missing rule SQL from prior update.
Rooted NPC's will no longer target players with Divine Aura effect if
they are the closest target and other targets exist on the hate list.
Update for spell effect SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent
to utilize limit values. These effects cap your hp/end/mana at a set percent (base)
OR flat value (limit) which is ever is lower.
Identified the opcode/struct for guild ranks in Rain of Fear+ clients and created a temporary workaround for permissions until full DB support is added for the new permissions system.
Merge branch 'Development' of github.com:KayenEQ/Server into KayenEQ-Development

Conflicts:
	changelog.txt
Merge branch 'KayenEQ-Development'
Fix issue with avoidance discs