+Added AI networking.
	-Still needs testing with multiple machines.
	-Should follow closest player (Closest player will update every 2 seconds)
Merge commit 'b7e17bbe27a549c2c5d82062392f7c7b7e37968c'

* commit 'b7e17bbe27a549c2c5d82062392f7c7b7e37968c':
  New Ability Architecture added. We now have the AbilityBase class that you can use to build new abilities that can then be fired by players. Fireballs are no longer being synced (shown) across the network, which needs immediate fixing. Renamed generic shooting ability FireballAbility and new FireShield ability FireShieldAbility.
  Stone texture, simple structures

Conflicts:
	Assets/Resources/Wizard.prefab