added more control support to the lobby, not quite there yet, still has bugs
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into localmulti_02
Added new ball controls to level_full and fixed power meter issue
Merge pull request #124 from elneilios/master

Added new ball controls to level_full and fixed power meter issue
Added animation testing script LookBack. Added function SetFaceExpression() to FaceState.as
Added new improved Brad head and removed the older ones
Improved FaceState.cs, cloned scene to level_full_xexano for head-on-body testing

 - BradHead prefab parented to head1_head rig node to inherit head movements
 - Currently put over existing Patrick head (need body model without head)
 - Happy/Angry face currently bound to driving forward/backward (W/S)
added hotrod cart
in-game gui: slight updates to ball marking, textures and scaling on distance
Merge pull request #129 from MaritalWheat/in-game-gui

in-game hud: slight updates to ball marking, textures and scaling on distance
Adjusted stuff for Feb 26th build
* Changed multi_lobby floor texture to green and wall texture to blue
* Added skybox to main.unity
* Added ball indicatory to multi_lobby
* Trimmed config.xml and EditorBuildSettings.asset of extraneous scenes
* Added level_full to config.xml and EditorBuildSettings.asset
Removed extraneous file
Removed XInput to re-enable debugging via MonoDevelop
manual merge of main.unity, also fix lighting issue (ambient was set to white)
fix some bugs that I had with controller sensitivity and also with turning on off players
Merge pull request #123 from Double-Fine-Game-Club/localmulti_02

Localmulti 02
in-game hud: added chat bubble over cart when message sent
in-game hud: added temp art for speech bubble
Changed cart cameras to look at CAM1Only and not CAM2Only (cam 2 is the minimap)
made sure indicator remains in a fixed vertical position.
networking his life away