GameManager now Influences Dialoguer

Through NPC on mouse down.  Additional info added to the NPC and their
prefabs.  LaserPistol prefab was missing one data value, thus it was
changed.  Unity editor script added to allow for ease of relationship
editing for NPCs.  Relations determine what info is available when
talking to NPC's.
Added Door_Icon

Doors now have their own icon!  Yey.
Merged With Maria's Main Menu Code

Must test for bugs.
Quick Bug Fix

NPC's weren't using the right dialogue tree =(

Now fixed.
Movement Stops/Starts Properly

While talking to an NPC, the player will be unable to move.
Adrian Merge Successful

Hopefully.
Cheater Text Added

What a cheater!
Merging Santi's and Adrian's and sprite update

So that everything seems to look a bit more polished.
Added demo

And fixed case generator.
Bug Fixes for Data Structures + Merge Stuff
set up main menu

changes made to main menu scene.
nothing commit
Everything that was shown at the presentation

So that I can make a pull request
Updating To Most Recent

Done
Dialoguer Can Take Any Named XML on Init

Dialoguer.Initialize can take a string for filename, which loads the xml
document by that name.  It must be in the DialoguerOutput/Resources
folder.
Merge pull request #48 from Kiroshima/master

Dialoguer Changes
fixed scale when collide with the door

fixed scale when collide with the door
wtf?

wtf ?
fixed scale 2

fixed scale 2
Merge pull request #49 from shaitanelnifi/master

Created a Sound Manager