Build the Seize condition builder.
Integrate the builder with dummy stuff. No units yet.
Sketch out binding characters to animations and a character database.
Load the more complete character file from the game json and add an id to character specs.
Rename UnitGrowth to CharacterGrowth.
Add max stats to character spec.
Partial implementation of the save game character db
Add liat to the map
Liat's back in black...err, green.
Add unit to the army. Liat's controllable again. wooo
Add a generic animated entity build function.
Add a dumb crossbow enemy dude.
Merge branch 'integrate-builder'