Reworking antialiasing to use .msaa(); only implemented on MSW so far
Choosing pixel format by iterating color depth, depth depth and msaa samples on MSW
Redesigning fullscreen GL implementation on MSW
Updating iOS & OS X for renamed MSAA setting
Merge remote-tracking branch 'origin/glNext_contextAlloc' into glNext
Updating EaseGallery sample for new .msaa() scheme
CairoBasic sample working on OS X again