Move project definition to the top of CMakeLists.txt
Fixes #42
Adapt FindSFML.cmake for Mageia
Lava and water passability should be set independently
fixes #101
Double clic on creature makes server crash (no problem with drop)
fixes #122
Patch for random ghost tiles
fixes #101
Lava and water passability should be set independently
fixes #101
Double clic on creature makes server crash (no problem with drop)
fixes #122
Patch for random ghost tiles
fixes #101
Merge branch 'development' of https://github.com/hwoarangmy/OpenDungeons into development

Conflicts:
	source/MenuModeSkirmish.cpp
Removed color from path finding as requested by @Bertram25
changed size() == 0 -> empty()
Merge pull request #130 from hwoarangmy/development

Lava and water passability should be set independently
Added new meshes for TrainingDummy1, TrainingDummy2, Spiketrap, Cavehornet and Troll generated by Danimal
fixes #129
Added price display for room and traps
Removed unused classes from AbstractApplication
Hopefully fixed the way the sounds are deinitialized.

It wasn't clear in the SFML doc, but the sf::Sound Object must be stopped
and deleted before the sound buffer to make sure the corresponding
OpenAL stream is detached from its sound source.

This removes a lot of random warnings on sounds when quitting OD.
Fixed dirt and Gold luminescence bug by disabling their normal appliance.

The actual fix os to apply the normal on every kind of tile and creature
but will be fixed after the entities catalog support.

Fixes #133
Merge pull request #135 from Bertram25/development

Sounds deinit + fix 133
Hopefully fixed the way the sounds are deinitialized.

It wasn't clear in the SFML doc, but the sf::Sound Object must be stopped
and deleted before the sound buffer to make sure the corresponding
OpenAL stream is detached from its sound source.

This removes a lot of random warnings on sounds when quitting OD.
Fixed dirt and Gold luminescence bug by disabling their normal appliance.

The actual fix os to apply the normal on every kind of tile and creature
but will be fixed after the entities catalog support.

Fixes #133
Added Training dummy 3 on central spot randomly dispatched