clean up simulation code, add more test cases around small distributions
tweak reserve n best
simulate run delays more realistically
implement threadsafe random source; remove fake timeouts from inprocess -- we weren't using htem anyway
run with as many processors as possible
make concurrency a per-executor quantity, switch to all_rebid as the default algorithm
make repnode compile again
add compare-to-perentile; reorganize auctionrunner algorithms
add event stream
improve visualizations
add timing information to report
add percentile to all_rebid
reduce sleep in simulation rep delegate
reorganize latency numbers
remove RunTimeout
walk back to 100 max rounds and remove latency in simulation, for now
emit png only if we have rsvg-convert