* Unity project
* Moving Tank followed by camera
Infinite world with save/load
Obstacle in random chunk's places
Different obstacles
Better art, collisions and layers of obstacles
Refactoring
Refactoring
Refactoring
* Refactoring
* Chunks know how much bushes they hold
Refactoring
* Refactoring
* Bush spawn
Correction
Bush spawning has been optimized
Final tweaks