Writes fps to a file
Refactoring record fps
Merge pull request #1 from CSUNProjectAnarchy/master

getting latest update
Exported ToD
Merge branch 'Stack_Cubes'
Cleaned up Record FPS format. Added Frame time.
Completed stacking cubes
Controller Switch + Switch Scene

Implemented switching scene and controller. Not fully implemented but it
should be done by those creating the files moving forward. It is also
ready for the back button
Back Button implemented

Added back button functionality. Currently in main.cpp's Run loop.
Main Menu updated.

Scene buttons are now created in C++ under MenuHandler.cpp
This way the texts are created according to screen size and are always
centered. I'm considering making them images instead.
Bigger Fonts

Edited Menu System XMl, created Comic Sans font.
Changed  Maine Menu layout

Font and background changed. Also, I looked but wasn't able to figure
out how to give the VPushButtons IDs through C++ so I changed the
DialogResulToSceneID to only check for the dialog int associated with
each scene.
Font displays on mobile

MS Serif didn't display in mobile devices, changed back to Arial 80
Make it rain

Rain on city, needs camera still and other features added
Merge pull request #27 from EricMeissner/master

7-13, 7-14: Location-parameter add methods; entity count display; bonus: fixed addSphere button in windows!
Removed the AssetMgmt_data folder
Removed merge coflicts

Removed merge conflicts brought on by Chad's commits
Intergrated project with new Controller
Implemented new menu options + TOD bug fix

The new scenes were not working in the menu and reloading TOD did not
reset the count. Had to reset the block count at initialization of the
controller.
Merge pull request #2 from CSUNProjectAnarchy/master

Updating my fork