Separated out chunk sets. Moved motion into game thread (requires a LOT of work still). Trying to reduce GC since it is getting out of hand.
Removed render locking when adjusting player position.It appears to be the performance culprit. There are still come concurrency issues with player position to be worked out.
Resolved 2 of the issues related to threading. No more brief jumps, nor crashes. However is very heavy handed (so lagging on updates) and there still is entity jitter.