Merge pull request #1 from NathanKell/master

v6 FINAL: 0.25 updates, wing shielding, revert exponent
Toolbar & Scenario support

- Added toolbar support for ingame button / settings
- Added Scenario support to store settings on a per-game basis.
- Added additional sanity check to raycasting (to exclude self)
Merge remote-tracking branch 'origin/master'

Conflicts:
	Source/DeadlyReentry.csproj
pre-resync commit

Commiting prior to re-rebasing.
Revert "pre-resync commit"

This reverts commit ae60c4d5a8105b8a948cd7e456c687e0d663a910.
Bug fixes

- Fixed typos in SPP.cfg and Wings.cfg (some parts were not getting
shielded)
- Additional sanity check when raycasting for parts shielding parts.
- Added logic check to make sure a chute was actually exposed to
damaging temperatures when deployed
- Groundwork for toolbar support. (in-game difficulty per save game
coming soon)
Updated readme / recompiled for release

Updated readme / recompiled for release
specificGasConstant support

- Fixed issue with Jool NaN temperature. (capped low end of
getExternalTemperature() to -160)
- Capped low end of ambientTemperature to absolute zero.
- NaN protection for part.temperature
- Added density field to debug GUI
- Replaced hard coded gas constant with per-planet specificGasConstant.
(to-do: move that data to config files)
- ReentryPhysics still uses hard coded 287.058 value
- Added flight event logging for parachute failures.
Added support for legacy density

- Added legacyAero config file option. If present and true then density
is calculated as vessel.atmDensity. (instead of new system using
specific gas constant)
Update Readme_DREC.txt

Added v6.2 changelog
Added FlowerChild's StrutConnector Fix

*Added FlowerChild's fix for StrutConnectors not destructing their
reinforcing joints when they explode.
Bug fixes

*Changed crewGKillChance from double to float. (fixes error in debug
menu when changing this field)
*Fixed bug with RealChutes not cutting and/or spamming FlightLog
*FixedparachuteTempMult not saving from debug menu.
Debug Menu saves survive quick load and reverting

*Debug Menu saves survive quick load and reverting. (added extra save
function to update the loaded REENTRY_EFFECTS ConfigNode
Updated readme

*Updated readme.
*Fed the cats some chicken.
Updated .gitignore

updated .gitignore
deleted old install archive.
6.2.1 RC commit

- Kerbal DRE awareness events
- Chute failure message made more generic
- Moved most on screen messages to ScreenMessage
- Added unsafe chute deployment warning messages
- Moved density / densityExponent to AdjustedDensity() (for alternate
density effect calculation)
- Current alternate density divides density by 10 before doing heat
transfer calculations.
- nonessential heat shield fields made non-persistant. (changes to
shield config now apply to existing shields for direction, reflective,
loss and dissipation)
- Shields now insulate attached parts by setting heatConductivity
- Added assembly version to debug window.
- Added soft heat cap to heat shields. (increased dissipation as it
approaches destruction temperatures)
- Implemented difficulty levels (Easy, Normal, Hard)
- Difficulty can be changed per save game.
- Debug menu changes apply only to current difficulty level.
- Added toolbar button (icons courtesy of lajoswinkler)
- Revamped node saving / loading to accomodate difficulty system.
Toolbar check &  shielding check

- Restricted temperature damping setting to non-flight scenes only
- Added check for part.ShieldedFromAirstream (planning for the future)
6.3.1 commit

- Set default heat shield conductivity to 0.01
- Display trapped errors when fixing maxTemp
- Ensured saving per difficulty of useAlternateDensity
Merge pull request #20 from Starwaster/master

Update master