Restructured into 2 source folders: engine and game. Added aparapi for
testing.
Rewrote drawTilemap to a significant preformance increase in sacreficing
zooming and Added a multithreaded version for testing.
Changed back to using none system specific RGB module for image. Added
dynamic image sizes for zooming and added some temporary code for
testing.
Removed hashtables entities and tiles from GameLoader. Added hashtable
for generic classes.
Removed Aparapi.
Changed if statements in input to a switch structure. Added keys shift,
f and r
Added AsyncTask class that acts as a threadpool and thread queue.
Modified AsyncTask to be able run with multiple iterations.
Added documentation to AsyncTask
Project Cleanup.
Added more options for iterarations in AsyncTask
Assorted formatting and documentation.
Merge remote-tracking branch 'origin/experimental'